Back to NxLabs

NxLabs / Vintage Story

CropsV2

EBy Emmett_chef

Changes to make farming more risky and more rewarding

CropsV2

Description

Early WIP, Unstable

 

<span class="_fadeIn_m1hgl_8">Farming </span><span class="_fadeIn_m1hgl_8">shouldn&rsquo;t </span><span class="_fadeIn_m1hgl_8">be </span><span class="_fadeIn_m1hgl_8">a </span><span class="_fadeIn_m1hgl_8">set-</span><span class="_fadeIn_m1hgl_8">and-</span><span class="_fadeIn_m1hgl_8">forget </span><span class="_fadeIn_m1hgl_8">chore. </span><span class="_fadeIn_m1hgl_8">Pay </span><span class="_fadeIn_m1hgl_8">attention, </span><span class="_fadeIn_m1hgl_8">respond </span><span class="_fadeIn_m1hgl_8">to </span><span class="_fadeIn_m1hgl_8">the </span><span class="_fadeIn_m1hgl_8">land, </span><span class="_fadeIn_m1hgl_8">and </span><span class="_fadeIn_m1hgl_8">build </span><span class="_fadeIn_m1hgl_8">something </span><span class="_fadeIn_m1hgl_8">that </span><span class="_fadeIn_m1hgl_8">lasts. </span><span class="_fadeIn_m1hgl_8">Stick </span><span class="_fadeIn_m1hgl_8">with </span><span class="_fadeIn_m1hgl_8">it, </span><span class="_fadeIn_m1hgl_8">season </span><span class="_fadeIn_m1hgl_8">after </span><span class="_fadeIn_m1hgl_8">season, </span><span class="_fadeIn_m1hgl_8">and </span><span class="_fadeIn_m1hgl_8">your </span><span class="_fadeIn_m1hgl_8">care </span><span class="_fadeIn_m1hgl_8">will </span><span class="_fadeIn_m1hgl_8">compound. </span><span class="_fadeIn_m1hgl_8">Let </span><span class="_fadeIn_m1hgl_8">it </span><span class="_fadeIn_m1hgl_8">slip, </span><span class="_fadeIn_m1hgl_8">and </span><span class="_fadeIn_m1hgl_8">the </span><span class="_fadeIn_m1hgl_8">soil </span><span class="_fadeIn_m1hgl_8">will </span><span class="_fadeIn_m1hgl_8">take </span><span class="_fadeIn_m1hgl_8">it </span><span class="_fadeIn_m1hgl_8">back.</span>

Features

More Crops!

Forked from More Crops. Rebalanced yields and ideal temperature ranges a bit and integrated with the new weeds and blight features. These are going to need a bit more refinement but should be stable enough to enjoy.

Beets, cauliflower, corn, eggplant, oats, bell peppers, potatoes, sugarcane, and yams!

<span class="_fadeIn_pfttw_8">Heirlooming</span>

Crops now get a "generation" attribute which increases yield year-over-year.

<table style="border-collapse: collapse; width: 35.9375%; height: 5px;" border="1"> <tbody> <tr> <td style="width: 50%;">Generation</td> <td style="width: 50%;">Vanilla Yield Multiplier</td> </tr> <tr> <td style="width: 50%;">1</td> <td style="width: 50%;">0.5</td> </tr> <tr> <td style="width: 50%;">5</td> <td style="width: 50%;">1</td> </tr> <tr> <td style="width: 50%;">10</td> <td style="width: 50%;">1.5</td> </tr> <tr> <td style="width: 50%;">inf</td> <td style="width: 50%;">2</td> </tr> </tbody> </table>

Mulch

Right click farmland with dry grass to add mulch! Mulch prevents weeds and reduces moisture loss but decays over time.

<table style="border-collapse: collapse; width: 35.8834%; height: 80px;" border="1"> <tbody> <tr style="height: 20px;"> <td style="width: 50%; height: 20px;">Grass Amount</td> <td style="width: 770%; height: 20px;">Moisture Loss Reduction</td> </tr> <tr style="height: 20px;"> <td style="width: 50%; height: 20px;">1</td> <td style="width: 770%; height: 20px;">25%</td> </tr> <tr style="height: 20px;"> <td style="width: 50%; height: 20px;">2</td> <td style="width: 770%; height: 20px;">50%</td> </tr> <tr style="height: 20px;"> <td style="width: 50%; height: 20px;">3</td> <td style="width: 770%; height: 20px;">75%</td> </tr> </tbody> </table>

Weeds

Crops will sprout weeds which slow growth. Weed sprout and growth chance is governed by a few factors: nutrients, moisture, temperature, crop maturity, and neighboring weeds. Weeds can be removed by tilling with a hoe. Add mulch to farmland to prevent weed growth. Later generations of crops are more impacted by weed growth to balance out the increased yield.

Blight

Growing the same crop in the same field year over year creates risk of a blight outbreak. The blight is a sure death for any infected crop (for now) and spreads quickly. So be on your guard and be sure to destroy any infected plants.

Infected crops drop spores in their farmland which infects any crops planted there and take a while to degrade. Add lime to your soil to speed up the degradation but beware this costs fertility!

Blight risk is affected by two major families of risk factors, susceptibilities:

  • Moisture (either high or low)
  • High temperature
  • Mulch
  • Weeds
  • Late generation crops

And <span class="_fadeIn_m1hgl_8">Inocula</span>:

  • Spores in soil
  • Nearby blight infection
  • Monoculture

At least one of both susceptibility and inocula risk must be present for there to be any risk of outbreak.

Greenhouses&nbsp;double outbreak risk so take extra care here!

Berry Vernalization

No more bumper crops from those currants! You'll have to wait until next summer for your next berry harvest.

Farmland Aging

Keep your farmland fallow, moist, and mulched and max fertility will increase over time! Takes a couple years to max out so be patient!

Configuration

All config changes require a server restart to take effect!

<table style="border-collapse: collapse; width: 100%; height: 180px;" border="1"> <tbody> <tr style="height: 20px;"> <td style="width: 26.1029%; height: 20px;">Berry Vernalization</td> <td style="width: 73.8971%; height: 20px;">

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.