
DonningTime
Adds a configurable delay to the donning of armor (and optionally clothes)
Description
Adds a realistic equipping delay when donning Combat Overhaul armor. Instead of instantly swapping armor on right-click, you hold RMB to equip the armor.


Features:
- Hold right-click on armor in your hand to equip it with a configurable delay
- Dropping armor into slots no longer possible
- Equip time scales with the armor's layer (Skin / Middle / Outer) and body zones covered (Head, Torso, Arms, etc.). Each of them is independently configurable.
- 50% movespeed penalty (configurable) while donning to discourage equipping mid-combat
- Right-click, hold targeting another player while sneaking to don armor on them
- Players must opt in to being armed by others via /donningtime other on
- Cancels automatically if either party moves out of range during this process (2.5 units range)
- Optionally you can make this logic apply to clothes as well by enabling the configuration option
Commands:
/donningtime other on - Opt in to having other players don armor on you
/donningtime other off - Opt out
Configuration can be found at ModConfig/donningtime.json:
{ "SkinTimeSec": 0.5, "MiddleTimeSec": 1.0, "OuterTimeSec": 1.5, "HeadTimeSec": 0.5, "FaceTimeSec": 0.5, "NeckTimeSec": 0.5, "TorsoTimeSec": 0.5, "ArmsTimeSec": 1.0, "HandsTimeSec": 1.0, "LegsTimeSec": 1.0, "FeetTimeSec": 1.0, "SoundIntervalSec": 1.0, "WalkSpeedPenalty": 0.5, "ApplyToClothes": false, "ClothesTimeSec": 1.0}Equip time is the sum of all matching layer and zone values. Donning on another player takes half the normal time.
For example, under this configuration, a Steel Plate Helmet would take 3 seconds to equip (1.5 for Outer layer + 0.5 Head + 0.5 Face + 0.5 Neck)
Default time it would take to don a full set:
Skin layer + all zones: 0.5 + 6.5 = 7.0s
Middle layer + all zones: 1.0 + 6.5 = 7.5s
Outer layer + all zones: 1.5 + 6.5 = 8.0s
Full set: 22.5s (~11s with a helper)
Requirements
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