

Ecosystem - Fauna
Make fauna living. PREVIEW — Wild animals repopulate after hunting; herbivores graze tallgrass near
Description
PREVIEW — Wild animals repopulate after hunting; herbivores graze tallgrass near you. Vanilla spawn replaced by niche-aware ecology (land claims safe).
⚠ Public preview — please report feedback
This is an early test build (1.2.0-preview.1). Core repop + grazing work, but balance and edge cases need your playtesting. Comments on the ModDB page or GitHub issues are welcome.
Not in this preview: fauna inspect hotkey (coming in 1.2 — I is used by Ecosystem - Flora for plants).
What this mod does
Ecosystem - Fauna replaces vanilla wild-animal runtime/worldgen spawn for selected species with a population ecology system:
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Kill animals in an area → population recovers over time (season, niche, carrying capacity)
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Activity near online players (configurable radius)
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Land claims — no repop or grazing inside claims
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Remove the mod — existing animals stay in the world
Grazing (new): deer, sheep, goats, and others eat tallgrass under their feet (→ tallgrass-eaten-free). Flowers and herbs may be eaten as collateral — they do not regrow via this mod (pair with Ecosystem - Flora for meadow recovery).
Managed species (v1 preview)
<table style="border-collapse: collapse; border-color: #34495e; border-style: solid; height: 102px; width: 619px;" border="2"><colgroup><col><col></colgroup> <tbody> <tr> <th style="width: 294.062px;" colspan="1" rowspan="1">Group
</th> <th style="width: 322.938px;" colspan="1" rowspan="1">Notes
</th> </tr> <tr> <td style="width: 294.062px;" colspan="1" rowspan="1">Deer, hare, chicken, pig, sheep, goat
</td> <td style="width: 322.938px;" colspan="1" rowspan="1">Repop + grazing (where diet applies)
</td> </tr> <tr> <td style="width: 294.062px;" colspan="1" rowspan="1">Fox, wolf, hyena
</td> <td style="width: 322.938px;" colspan="1" rowspan="1">Repop + light predator pressure
</td> </tr> <tr> <td style="width: 294.062px;" colspan="1" rowspan="1">Bear, raccoon
</td> <td style="width: 322.938px;" colspan="1" rowspan="1">Patched; off by default in repop profiles
</td> </tr> </tbody> </table>Not managed: fish, drifters, locusts, traders, tamed animals.
Companion: Ecosystem - Flora
Optional. Same ecosystem family, separate modid (ecosystemflora).
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Flora = plants spread,
Iinspect for blocks -
Fauna = animals repop + graze — no inspect hotkey yet
Recommended together: grazed grass regrows via Flora/vanilla eaten-grass logic.
Do not co-load wildfarmingrevival with Flora/Fauna ecosystem mods.
Avoid EC-Revived alongside Fauna (spawn patch conflicts).
Ratings & reviews
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