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Ecosystem - Fauna

YBy YourCreator

Make fauna living. PREVIEW — Wild animals repopulate after hunting; herbivores graze tallgrass near

Description

PREVIEW — Wild animals repopulate after hunting; herbivores graze tallgrass near you. Vanilla spawn replaced by niche-aware ecology (land claims safe).


⚠ Public preview — please report feedback

This is an early test build (1.2.0-preview.1). Core repop + grazing work, but balance and edge cases need your playtesting. Comments on the ModDB page or GitHub issues are welcome.

Not in this preview: fauna inspect hotkey (coming in 1.2 — I is used by Ecosystem - Flora for plants).


What this mod does

Ecosystem - Fauna replaces vanilla wild-animal runtime/worldgen spawn for selected species with a population ecology system:

  • Kill animals in an area → population recovers over time (season, niche, carrying capacity)

  • Activity near online players (configurable radius)

  • Land claims — no repop or grazing inside claims

  • Remove the mod — existing animals stay in the world

Grazing (new): deer, sheep, goats, and others eat tallgrass under their feet (→ tallgrass-eaten-free). Flowers and herbs may be eaten as collateral — they do not regrow via this mod (pair with Ecosystem - Flora for meadow recovery).


Managed species (v1 preview)

<table style="border-collapse: collapse; border-color: #34495e; border-style: solid; height: 102px; width: 619px;" border="2"><colgroup><col><col></colgroup> <tbody> <tr> <th style="width: 294.062px;" colspan="1" rowspan="1">

Group

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Notes

</th> </tr> <tr> <td style="width: 294.062px;" colspan="1" rowspan="1">

Deer, hare, chicken, pig, sheep, goat

</td> <td style="width: 322.938px;" colspan="1" rowspan="1">

Repop + grazing (where diet applies)

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Fox, wolf, hyena

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Repop + light predator pressure

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Bear, raccoon

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Patched; off by default in repop profiles

</td> </tr> </tbody> </table>

Not managed: fish, drifters, locusts, traders, tamed animals.


Companion: Ecosystem - Flora

Optional. Same ecosystem family, separate modid (ecosystemflora).

  • Flora = plants spread, I inspect for blocks

  • Fauna = animals repop + graze — no inspect hotkey yet

Recommended together: grazed grass regrows via Flora/vanilla eaten-grass logic.

Do not co-load wildfarmingrevival with Flora/Fauna ecosystem mods.

Avoid EC-Revived alongside Fauna (spawn patch conflicts).

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