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S

Salty's Eden Instinct

SBy SaltyWater

Each class now has a supernatural ability.

Description

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Pet the floppa to buy me a coffee!

   

 

"Fear not, brethren! The Gods have granted strength to our foes in the last reckoning, but behold, I bring salvation!"

-Water, Salty.

 

This mod is designed to give us a slight advantage in hunting and combat, exploration and scavenging, depending on your class, aiming to encourage cooperativity<img src="https://mods.vintagestory.at/edit/mod/&lt;iframe class=&quot;imgur-embed&quot; width=&quot;100%&quot; height=&quot;450&quot; frameborder=&quot;0&quot; src=&quot;https:/i.imgur.com/8ItsUFR.gifv#embed&quot;&gt;&lt;/iframe&gt;" alt="" /> while delving into the mystery of our player characters in this world.

Read the information below to learn more.

<span style="color: #2880b9;" data-darkreader-inline-color="">Archangel Mode</span>

If you're on single player and want none of the shenanigans of abilities per class, use the command .archangel mode true. This will make Eden Sense activate all the below abilities at the same time! No matter your current class. (Even commoner)

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"Stay still, focus your senses, and you shall see through the veil of reality to witness creation in its purest form": (sneak and hold N)

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<iframe src="//www.youtube-nocookie.com/embed/H2PxQKLlAHE" width="560" height="314" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe>

When Eden Instinct is enabled, Your Seraph will start to glow:

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10% of your temporal stability will be consumed and you'll gain a 5 seconds special ability according to your current class!

Once the ability fades out, you'll need to wait 30 seconds to use again, a sound clue will play when the ability is ready.

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Hunters:

Hunters special ability is to see entities "auras", this mean every entity near the player emits a particle trail that are color coded based on the entity.

Seraphs, hostile animals and non-hostile animals, monsters and npcs. Every entity out of the vanilla scope will emit white particles. (this means modded entities)

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Specially helpful if you're hunting at nightime, particles will update to a darker variation if entity is wounded. (not monsters tho).

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Malefactors:

Masters of foraging and scavenging, malefactors can see every type of mushrooms, bushes and loot vessels.

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Clockmakers:

The only class that doesn't use temporal stability to activate Eden Instinct. Clockmakers, in fact, refill temporal stability. The only draw back of this ability is a longer cooldown of 120 secs

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BlackGuards:

BlackGuards have the best supernatural ability, healt regeneration. But by far the longest cooldown.

You'll need to use it wisely, on top of the temporal stability draw, a 4 minutes cooldown will be applied.

You'll gain 5 hp.

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Watch out in combat, you can move but still need to be sneaking to trigger Eden Instinct so get to a safer place first, regenerate yourself and then go berserk!

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Tailors:

Tailors can see any type of wild crops and can be very good at spotting flax, for that they'll color code the particles to differentiate flax from the other ones.

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Pay close attention to brown particles! It means theres flax on that spot!

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Take a breath

Once this pop ups stop holding the key. Or wait until the cooldown finishes.

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<span style="color: #e74c3c; --darkreader-inline-color: var(--darkreader-text-e74c3c, #8a8272);" data-darkreader-inline-color="">Tips: </span>

Read the full description on Vintage Story ModDB →

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