

Sleepers
Log out and your body stays behind; a lootable, killable sleeper holding everything you carried.
Description
<table style="border-collapse: collapse; max-width: 920px; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #2a1a0e; padding: 4px; background-color: #2a1a0e;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #8f5e34; padding: 3px; background-color: #8f5e34;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #5a3a20; padding: 3px; background-color: #5a3a20;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="14"><tbody><tr><td style="background: #161c28; background-color: #161c28;" align="center"><span style="font-family: 'Courier New',monospace; font-size: 34px; font-weight: bold; letter-spacing: 10px; color: #f2b73c;">S L E E P E R S</span>
<span style="font-family: 'Courier New',monospace; font-size: 13px; letter-spacing: 4px; color: #9aa6b3;">LOG OUT ◆ YOUR BODY STAYS BEHIND</span></td> </tr> </tbody> </table>
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Rust-style sleepers for multiplayer Vintage Story servers. Log out, and your character doesn't vanish — it stays in the world as a sleeping body, a full visual clone of you, holding everything you were carrying. Anyone who can reach it can rob it. Or worse.
◆ THE BODY
- An exact clone — skin, hair, beard, face, clothing, armor, worn bags. It lies asleep right where you left it, facing the way you faced.
- It keeps your health — logging out wounded means your body sleeps wounded.
- Sleeps in your bed when you log out at home, on the bare ground when you don't.
◆ ROB THEM. OR WORSE.
- Lootable — right-click a body to open its inventory: hotbar, bags, clothes, armor, everything. Strip the armor off someone's body and watch it vanish from the model.
- Land claims respected — a body tucked behind its owner's claim is only lootable by those the claim allows in. A body in the open belongs to whoever finds it.
- Killable — kill a sleeper and its entire inventory spills onto the ground. The owner wakes at their spawn point next login, with nothing but a message about what happened.
◆ BED = HOME
Sleep in a bed once (or use <span style="font-family: 'Courier New',monospace;">/bed</span> while looking at one) to register it as your resting place. Log out within 3 blocks of it and your body tucks itself into the bed. Log out in the field, and your body sleeps rough right where you stood. Get home before you log off.
◆ FAIR PLAY, BUILT IN
- No combat logging — dealt or took player damage in the last 30 seconds? Your body drops where you stand: no bed snap, no protection, immediately lootable.
- Crash-safe — every peaceful logout gets a protection window (default 5 minutes) during which the body can't be touched. Crash and reconnect, and nothing was ever at risk.
- Dupe-proof — item transfers are journaled to disk, so even a server crash moments after a logout can't dupe or destroy anyone's inventory.
◆ COMMANDS
<table style="border-collapse: collapse; margin: 0 0 14px 0; width: 100%; border-spacing: 0px;" cellpadding="10"> <tbody> <tr> <td style="background: #efe0b0; border: 2px solid #caa96f; font-family: 'Courier New',monospace; font-size: 13px; color: #4a3620; line-height: 1.7; background-color: #efe0b0;">/bed — register the bed you're looking at as your resting place/bed info · /bed clear
/sleepers — admin: list all sleeper bodies and their state
/sleepers spawntest · /sleepers cleartest — admin: test bodies on demand
/sleepers testmode on|off — admin: persistent test bodies on logout</td> </tr> </tbody> </table>
◆ CONFIGURATION
<table style="border-collapse: collapse; margin: 0 0 14px 0; width: 100%; border-spacing: 0px;" cellpadding="10"> <tbody> <tr>Download
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