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Farming Revamped

8By 8eiosMpyras

A mod that makes farming more challenging and realistic.

Farming Revamped

Description

<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">[2.0.0] </span></span></span>

<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Growth speed unaffected by Nutrients and Moisture.</span></span></span>

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<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Nutrients affect yield, but not all crops are the same! Some crops like rye can tolerate low nutrients, while vegetables like carrots are seriously stunted!&nbsp;</span></span></span>

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<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Moisture: Crops have a moisture range they like to be in. If a crop stays outside of its range for too long it begins accumulating damage and dies. Spelt doesn't care to be watered while Rice loves waterboarding!</span></span></span>

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<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Rain waters soil to 75%, while being next to a water block makes it waterlogged (100%). <span style="text-decoration: line-through;">Soil water evaporation based on climate</span> (this off for now)</span></span></span>

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<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Soil does not get drier than 12% (crops would stop growing below 10% no mater what I did)</span></span></span>

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<span style="font-size: 18pt; color: #000000;"><span style="font-size: 10pt;"><span style="font-size: 12pt;">Added handbook guide</span></span></span>

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<span style="font-size: 18pt; color: #000000;">What does this imply?</span>

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<span style="font-size: 12pt; color: #000000;">No point in fertilizing that Spelt. Better keep the compost for the Turnips!</span>

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<span style="font-size: 12pt; color: #000000;">Crops require delicate watering, catered to their specific needs.&nbsp;<span style="font-size: 14pt;">Grains can be left without water or attention like a thirdborn child.</span></span>

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<span style="font-size: 12pt; color: #000000;">Those settled in the far far north won't have to wait a millenium to harvest their crops! They just get a ridiculously low yield!</span>

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<span style="font-size: 12pt; color: #000000;">EVEN BIGGER GRAIN FIELDS!!!</span>

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This mod really affects a core aspect of the game and is only recommended if you are looking for a moderate challenge.

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[1.0.0]

Tweaks:

  • All crops have had their growing time extended and harvest amounts changed to match real life counterparts.

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  • Harvested crops no longer drop seed packets (exept licorice and cassava which are mostly replanted from roots so i didn't wanna mess with that).

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  • Carrots, Cabbages, Parsnips, Onions and Turnips now have a flowering stage that bears 20 seeds. In the name of simplicity they are annual instead of biennial.

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  • Cereals and other grains now take quite a while to grow and yield a lot less, but require less nutrients, are hardier and don't get eaten by animals (amaranth and sunflower get eaten for the first 2 stages) . This encourages larger fields and overwintering of grain fields.

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  • Vegetables yield more, simillar to real life, no big plots required.

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  • Leafy plants drop leafy debris, grains (mature) drop dry grass.

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  • Crops can now grow (albeit very slow) down to -3C (27F).

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  • You can craft grain seeds from the grain itself ( 1 grain = 32 seeds).

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  • Pumpkin drops 12 slices and Pineapple drops 24.

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I haven't tested for compatibility but I imagine anything that messes with crops will not be compatible. I don't know if I will work on this mod again but we'll see. Feel free to modify/fork/republish/burn this mod.&nbsp;

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I sincerely hope you have fun! :)&nbsp;&nbsp;

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