

Compatibility: Feverstone Wilds <-> Butchering
A compatibility patch to get Feverstone Wilds creatures working with Butchering workflows/tools.

Description
<span style="text-decoration: underline;">IMPORTANT NOTE:</span>
This is a WIP (Work in Progress) compatibility patch that changes little to nothing about the base mods (i.e., Feverstone Wilds, Butchering). Some drops will be added/tweaked for butchering of Feverstone Wilds animals only. I will not be fixing or updating broken functionality within the base versions of the required mods. For example, Feverstone Wild's Bison are currently crashing game clients in 1.20.12 and I will not be adjusting anything to correct that in this mod; however, I plan to add bison drop functionality, so if the crashes are ever fixed they should start working with butchering.
This mod is currently being created using the following game/mod versions (as of 8/16/2025):
- Vintage Story 1.20.12
- Feverstone Wilds 1.5.0-rc.2
- Butchering 1.9.1
If you are wondering why some animals' butchering models are the same or look a bit weird anatomically (like the Orca), I'm just using butchering's built-in "generic" corpses. I added fish-like textures for the water creatures, but am otherwise leveraging existing models and textures.
- Versions 0.8.x (IN PROGRESS)
- Tweaked values for all Feverstone Wilds Animals regarding: size, mass, bloodamount (carrying 4 giraffes will now slow you down quite a bit)
- Tweaked wet sinew drop for direwolves to match butchering's value for vanilla wolves
- Versions 0.7.x (COMPLETE 8/20/2025)
- Added Bison functionality
- Note: Spawning bison crashes the game in Feverstone Wilds 1.5.0-rc.2 and Vintage Story 1.20.12
- This is a "futureproofing" patch for if/when Bison crashing is fixed
- Added Bison functionality
- Versions 0.6.x (COMPLETE 8/20/2025)
- Added Faunling functionality
- Reverted the red meat drops from Adult Direwolf and Adult Hellboar that were added in 0.2.x (didn't make sense in retrospect)
- Versions 0.5.x (COMPLETE 8/19/2025)
- Added Orca functionality
- Added Shark functionality
- Added Stingray functionality
- Added butchering textures for oceanlife
- Versions 0.4.x (COMPLETE 8/18/2025)
- Added Giraffe functionality
- Added Ostrich functionality
- Fixed rot references for implemented animals
- Versions 0.3.x+ (COMPLETE 8/18/2025)
- Added Cockatrice functionality
- Published this compatibility mod to VS Mods Database
- Versions 0.2.x (COMPLETE 8/18/2025)
- Added Hellboar functionality
- Butchering drop adjustments:
- Adult Direwolves - Added Red Meat as a possible butchering drop
- Pup Direwolves - Added Small Hide and Bush Meat as possible skinning/butchering drops
- Adult Hellboars - Added Fat and Red Meat as possible skinning/butchering drops
- Versions 0.1.x (COMPLETE 8/17/2025)
- Added Direwolf functionality
- Versions 0.8.x (IN PROGRESS)
- Planned: Complete a somewhat finalized set of tweaks to put mod in longer-term testing/bug scrubbing
- Notable items to revisit for each animal: size, mass, bloodamount, workload, animal drops, drop amounts
- General items to revist: Placing animals on ground, carcass rot functionality, item names, visual modifications
- Planned: Complete a somewhat finalized set of tweaks to put mod in longer-term testing/bug scrubbing
- Versions 1.0.x
- Planned: Final round of polish, balance, and tweaks based on gameplay and testing
Ideas for further mod improvements after 1.0.x release:
- Add a config file for enabling/disabling butchering for specific creatures.
- Add Feverstone Horses functionality (a mod separate from Feverstone Wilds)
- Include other Feverstone Wilds creatures that are a bit weirder for butchering (e.g., Golems)
- Include other Feverstone Wilds creatures that are not fully implemented but have entity JSONs available (e.g. toad), to futureproof this compatibility mod
- Add custom visuals for each butchering stage of Feverstone Wilds creatures
- Consider adding different blood types and states for creatures, like poisonous cockatrice blood or tainted fish blood (from stingray/shark)
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