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Firstaidkits

DBy DanteOkami

Adds in functional first aid kits to fix larger more serious injuries. Now comes with splints!

Firstaidkits

Description

There are recorded cases of humanity using sutures to close wounds as far back as anchient egypt so why is the only vanilla option poultices or bandages? i have rejected this idea and built my own additions to the medical system.

contents:
Sutures, will heal you by 10 hp and are probably one of the cheapest healing items i know of requiring 1x knife 1xbone and 4x twine they are produced in sets of 4.
Firstaidkits clean: Is a good alternative to lugging around sutures and bandages independantly 1x sewingkit, 2x bandages, 1x suture, 1x leather it will heal you the same as the two bandages + suture normally would if used independantly
Firstaidkits sterile: Is the exact same concept just with the alcoholed bandages used instead and it provides a massive bonus to the storage life of the alcoholed bandage.

Firstaidkit Poultice Honey: is built with 1xsewingkit, 2x honey sulfer poultice, 1xsuture, 1X leather

Firstaidkit Poultice Horsetail: is built with 1xsewingkit, 2x horsetail poultice, 1xsuture, 1X leather 
Poultice Bundles: can be made by stacking 4x horsetail or honey poultices of both reed and linen type with 1xtwine

Splints: does +20 healing but requires time to work... Are built like this 
Key: K=Knife, L=Linen, P=Planks, R=Rope.
                     _K_

                     _L_

                     RPR

Potions: in progress.

AN:

All items have increased timers and tickrates to make healing take longer, no more back to healthy in half an hour anymore 

My profound thanks to the people on the discord who helped me and continue to help me resolve issues with what i want to do  

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