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Glider Revamp (Drathon's Fork)
DBy Drathon
A fork of Hunter404's Glider Revamp updated to the most recent game version.
Description
Glider Revamp (Drathon's Fork)
ConfigLib or ConfigKit is Optional but required for configuration GUI. (you cannot configure the mod without configlib as of now, yes I am aware of the controversy and am considering solutions)
Drathon's Fork Features
- Updated to the most recent game version.
- Custom events for glide physics calculations for developers.
- Fixes a vanilla bug that causes glider animation stutters.
Core functionality
An attempt to enhance the glider physics system.
The mod replaces Vintage Story’s vanilla glider mechanics with a simple and probably funner flight model that gives players more control and realistic gliding behavior. While decreasing the incentive of building tower freeways.
Key Features
Core Mechanics
- Speed-Based Flight Dynamics: Players must maintain a minimum speed to keep gliding. Below the stall speed, the glider deactivates and the player free falls, preventing passive hovering.
- Energy Management System: Climbing, turning, and air resistance all drain speed. This prevents infinite flying and makes gliding a skill-based activity requiring careful energy management.
- Terminal Velocity Cap: Maximum achievable speed prevents unrealistic velocities and balances gameplay.
Customizable Settings
Climb Coefficiency (default: 0.2)
- Controls energy loss when climbing upward
- Example: 0.2 means climbing 1 meter costs 0.2 m/s of speed, and descending 1 meter adds 0.2 m/s of speed.
- Higher values make climbing and descending more impactful on speed, while lower values allow for more forgiving altitude changes and smooth glide.
Turn Rate (default: 90 degrees/second)
- Controls how quickly the glider can change the direction
- Example: 90°/s means a 180° turn takes 2 seconds
- Lower values create slower, more graceful turns; higher values allow snappier maneuvers
Drag Coefficiency (default: 0.1)
- Air resistance that slows the glider over time
- Example: 0.1 means 10% of speed² is lost to drag
- Balances maximum achievable distances and prevents tower highways
- Higher values make it harder to maintain speed
Stall Speed (default: 4.0 m/s)
- Minimum speed required to maintain a glide
- Below this speed, the glider automatically deactivates and the player free falls
- Sets the baseline for minimum speed management
Activation Speed (default: 8.0 m/s)
- Minimum speed required to initially activate the glider
- Prevents accidental glider activation during normal jumping or falling
- Typically, set higher than stall speed to provide a buffer
Terminal Velocity (default: 40.0 m/s)
- Maximum speed the glider can achieve
- Prevents players from reaching unrealistic velocities
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