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NxLabs / Vintage Story

Armory

JBy JustJackiee

A collection of items and mechanics to be used for weaponry mods.

Armory

Description

This mod prioritizes reducing anvil bloat by using weapon heads and handles that can craft a wide variety of equipment.

<span style="font-weight: 400;">Most recipes of current and future Historical Armory (non-sword) additions will use currently existing vanilla tool/weapon heads.</span>

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<span style="text-decoration: underline;">Additions:</span>

<span style="text-decoration: underline;">Weapons:</span>

  • Short Sword: Fast, One-Handed
  • Arming Sword: Balanced, One-Handed
  • Falchion: Balanced, One-Handed
  • Longsword: Balanced, Two-Handed
  • Greatsword: Heavy, Two-Handed
  • War-Axe: Heavy, Two-Handed
  • Throwing Knives:&nbsp;Speedy, Throwing Weapon

<span style="text-decoration: underline;">Weapon Parts:</span>

<span style="text-decoration: underline;">Handles:</span>

  • Short Handle: Used for one handed swords and daggers
  • Medium Handle: Used for axes, maces, and other similar sized weaponry
  • Long Handle: Used for two handed and other large weapons
  • Pole Handle: Used for polearms

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<span style="text-decoration: underline;">Blade Heads:</span>

  • Sword Blade
  • Curved Sword Blade
  • <span style="font-weight: 400;">Large Sword Blade</span>
  • Large Axe Blade
  • <span style="font-weight: 400;">Massive Sword Blade</span>
  • <span style="font-weight: 400;">Throwing Blades</span>

<span style="text-decoration: underline;">Blocks</span>

  • <span style="font-weight: 400;">Subtle Mount: Displays a weapon in a more humble fashion</span>
  • <span style="font-weight: 400;">Hidden Mount: An invisible weapon mount</span>

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<span style="text-decoration: underline;">Gameplay:</span>

<span style="text-decoration: underline;">Mechanics:</span>

  • Handedness: Some weapons can only be used in two hands, requiring the off-hand slot to be empty
  • Minimum Range:&nbsp;Weapons may have a minimum range at which they can attack. This prevents larger weapons from hitting targets that are two close. Displayed in the attack range stat as (Min Range) - (Max Range)
    • Note: You can initiate a swing facing away from a target and swing into them to circumvent this restriction, but this will take practice.&nbsp;
  • Better Throwables: A throwable item class that functions similar to arrows. Rather than having durability, they have a percent chance to break. This allows for them to stack properly&nbsp;

<span style="text-decoration: underline;">Base Game Changes:</span>

  • Vanilla craftable swords: To further reduce anvil bloat the vanilla falx blades and iron short sword blade have been removed from the smithing anvil. These blades can still be crafted by placing the equivalent blade in the crafting grid and vice versa.
  • Vanilla weapon handles: Vanilla sword and spears now use the custom handles in their recipes in order to match the other weapons. Stone tier spears still use sticks&nbsp;
  • New attack animations: Several new attack animations of varying speed. More coming soon!
  • New weapon description: Reworked the weapon description to display new stats and reorganize existing stats.&nbsp; &nbsp;

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Compatability:

Recipe Selector - Recommended for use with addons

Purposeful Storage

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You are welcome to create addons or patches for this mod provided the mod contains "(Unofficial)" in the title.

FAQ:

Q: Is this compatible with Combat Overhaul

A: This mod uses its own combat mechanics and functions independently from CO. A compatibility patch may be set up in the future but it is low priority

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Additional Info:

All models where made using Blender and textured with Blockbench

You are welcome to create addons or patches for this mod provided the mod contains "(Unofficial)" in the title.

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Roadmap

<span style="text-decoration: underline;">Done:</span>

  • Set up Core Mod
  • North/South American and African cultures

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<span style="text-decoration: underline;">To Do: (In order of priority)</span>

  • Modular Crafting and Customization Workbenches
  • Expanded Weapon Mechanics
  • Medieval Europe
  • Feudal Japan
  • Gag weapons (example: Fish slapping)
  • Egypt and Arabia
  • Greece and Rome
  • Asian dynasties (China, India, Mongolia)
  • Renaissance
  • Weapons of Myths and Legends

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Feel free to voice your opinion in regards to the order of priority

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Current Addons:

Read the full description on Vintage Story ModDB →

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