
Hardcore Water: Transport Edition (Evolved)
A backwards compatible, non-vibe-coded, fork of Hardcore Water: Transport Edition for 1.22.

Description
Hardcore Water: Transport Edition (Evolved)
Disclaimer
I made this fork to port it for my 1.22.* gameplay world. I don't intend on updating it with new features/compatibilities with other mods. The other fork by Grym7er seems to be more receptive to feature requests, and should be compatible with this fork, so I recommend you checking it out if you wish. As it currently stands, I will only address bug reports.
Fork Information
This is a fork of the original Hardcore Water: Transport Edition mod by Zach2039 to 1.22, with the following features:
- Backwards compatible with the old version of the mod, meaning that it's safe to upgrade existing worlds that use the mod to 1.22.
- Supports transporting rapids (enabled via
CanTransportRapidsconfig option). - The stone aqueducts can now be crafted out of every type of rock:
- NEW: Andesite
- NEW: Chalk
- NEW: Chert
- NEW: Conglomerate
- NEW: Claystone
- NEW: Shale
- NEW: Peridotite
- NEW: Phyllite
- NEW: Slate
- NEW: Bauxite
- NEW: Suevite
- NEW: Travertine
- Limestone
- Sandstone
- Basalt
- Granite
- Forked and upgraded fully by hand, with no involvment of AI. Even translations for the new aqueduct blocks were sourced from a native speaker.
Overview
Originally, this mod prevented water from being placed by buckets; now that source bucket prevention is a vanilla world option with VS 1.20.x, this mod is more focused on transportation methods to move water around.
This mod currently adds:
- Aqueduct sections
- Can be made with 3 bricks and 1 mortar (creates 3 sections), or a debarked log and resin (creates 1 section, requires hammer and chisel).
- One section must be connected to a source block to propagate water along a length of sections.
- <span data-darkreader-inline-color="">Aqueducts must be contiguous in their placement; a break or gap in the aqueduct will not allow water to transfer.</span>
- <span data-darkreader-inline-color="">Aqueducts can feed other aqueducts when placed next to each other, but only one-way.
</span>- <span data-darkreader-inline-color="">90<span class="expandableItem">° turns are possible, but must be created by branching off of the supplying duct without breaks or gaps.</span></span>
- Enclosed aqueducts which cannot feed aqueducts from the side, but can be used in room walls without affecting room integrity.
Config Settings (VintageStoryData/ModConfig/HardcoreWater.json)
AqueductUpdateFrequencySeconds: Sets how often aqueducts are allowed to update, in seconds; defaults to 0.75.CanTransportRapids: Enables transportation of rapids via aqueducts; defaults tofalse.
Future Plans
- Mechanical screw pumps and/or water-lifting devices; moves any adjacent water upward when powered; helpful for when water is needed at a higher elevation than nearby source blocks.
Known Issues
- Visual glitches can sometimes occur when adjacent to filled aqueducts and the camera is turned.
- Water will not flow out of an aqueduct section downwards unless a full block is placed below the end section. Fixed with v1.20.x-1.3.3 release.
- No compatibility yet with Wildcraft Trees.
Download
No download link is available for this entry right now.
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