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Hex's Mechworks

HBy hexigrim

The factory must grow!

Hex's Mechworks

Description

Hello, i'm hexi!  "Hex's Mechworks" is a "little" mod, for my friends/my server, that i've been working on for the last few months.

It just adds a few multiblock structures and processes that I thought would liven up the game. I mainly focused breathing some life into the slog of the mid-game iron process, and added a synergistic cycle of structures that work with each other to give you big goals and lots of materials.

This mod really starts to pick up when you obtain refractory bricks - around mid-iron age.

a few of the things included:

Before 0.2.0
  • The Reverberatory Furnace: a giant multiblock crucible, capable of smelting Iron into Cast iron, a new brittle iron variant. Uses the Casting Bed system to cast bulk amounts of ingots.
  • The Finery: the Reverberatory's big brother - the Finery is a massive structure used for mixing feedstocks into molten metals. Two unique processes exist in the Finery, with a small little minigame for stirring :)
  • The Vat: a large cast-iron tank and the mod's most versatile structure. Performs barrel recipes in bulk - it's 10x the size of a normal barrel. Also used to clean gravels into minerals, and used for specific heated chemistry processes.
  • The Retort: a dry-chemistry vessel. Combines feed with a reagent in a confined heated space. In the future, it will be the mod's main source of various gasses.
  • The Boiler and Engine multiblocks: Used to boil water, to generate steam, to spin a flywheel. A powerful rotation source, but the structure requires a good bit of Iron! One boiler at high temp can feed multiple engines simultaneously.
  • Cast iron kinetics: a cast iron variant of each of the vanilla kinetics set, alongside new additions like the Dog Clutch, the Belt Drive, the vertical large gear, and the Slitting Mill.
  • A simple Piping system, with many useful variants of pipes, alongside expandable multiblock Fluid Tanks. Pipe vanilla liquids - or molten metals - between destinations, and keep liquids warm using Fireboxes.
  • Aluminium - a strong mid-grade metal extracted from Bauxite, with a lengthy chemical process - complete with tools and lanterns.
  • and a handful of small patches to make the kinetic network more reliable, fixing some visual rotation bugs, as well as make the network multi-material.

 

as of 0.2.0
  • The Pumpjack, Distillation tower, Cracker, and Reaction Chamber multiblocks - the rest of the Cast iron chemistry suite. Petrochemistry, plastics, chemicals - over 100 different real-world reactions represented.
  • The Engine's Combustion chamber, a combustive-fuel conversion unit, turning your steam engine into a fuel-burning engine.
  • The Electrical network: harness power with rotational energy, and use it to power electrical variants of blocks you'll need, like the electric Stove, the Heat/Cold boxes, Belt ports and turntables, and more!
  • New metals: Titanium and Stainless Steel.
  • New flagship multiblock: the Arc Furnace. A gigantic electric reverberatory furnace capable of reaching temperatures of up to 1950°. Also does everything the Reverberatory does!
  • Belt expansion: Belts now transport items, and animals and players and stuff too! Added Diagonal belts (I hated this so much)! Belts are cool now.
  • Plastics, rubbers, oils, gravel-washing, chemistry, gasses, and so much more.

 

 

This is mainly a mod for my private server! but i thought it'd be kind of rude not to share, and maybe other people might want to use it too.

most things are explained via the handbook.

this mod is my first real large mod. it's been tested pretty extensively, but please let me know in the comments if you encounter any errors. 

there's also a pretty decent config if there's anything that you'd like to disable (compat patches, various tweaks).

 

Compat for Boric Alchemy in progress... I'll probably also split this mod into several "modules" so you can pick and choose what you'd like to include. The electricity stuff will likely be decoupled from the full mod's release down the line.

This mod is still under development, a work in progress. Tweaks to gameplay and balance are constantly happening.

 

Planned features eventually
  • Acids will have a separate Gold-based fluid-system (they're corrosive and shouldn't be transported with iron pipes or wood buckets...
Read the full description on Vintage Story ModDB →

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