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Immersive Inventory Spoilage

TBy TheInsanityGod

Tweaks to inventory spoilage, to make it feel more realistic and consistent

Description

Have you ever felt there are some weird inconsistencies and unrealistic behaviour in how spoilage is calculated? Wel this mod aims to fix that.


Current features:

  • The speed at which items spoil in the player inventory is affected by the temperature in the same way a chest or other storage block would be.
  • Being wet affects the spoil rate of items in inventory (severity depends on food category)
  • Being wet affects the dry speed of items (it can even go negative if you are really wet)
  • Items in the inventory dry slower (still faster then in a chest but I felt like it shouldn't act as if it's drying in open air)
  • Some items (snowballs and slush) are considered wet and will make you wet by carrying them
  • Slush can now continue to melt (until it becomes fully liquid and your backpack can't contain it anymore)
  • Configurable!
  • NEW: now works for attached inventories on entities like elks and boats!


Work In Progress:

Ideas for future updates

  • Have open containers in rain/water also be affected by wetness multiplier (both in terms of spoilage and drying)
  • Having snow/ice inside inventory affect temperature calculation
    • Making an ice storage block to cool entire rooms/cellars
  • Making insulated backpacks (maybe even with container for snow/ice)
  • Making waterproof backpacks
  • Difference in spoil rate depending on the type of backpack

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