

Kobold Traits Redefined
Make the kobolds, more kobold...y.....like D&D kobolds
Description
Kobold Traits Redefined
Kobolds have always survived in the shadows of larger peoples. Beneath ruined mountains, beside the crumbling walls of forgotten halls, or huddled at the edges of human settlements, they endured through cunning, scavenging, and sheer persistence.
Kobold Traits Redefined rebuilds kobolds into a more mechanically distinct race, giving them specialized racial traits, environmental adaptations, class identities, and meaningful strengths and weaknesses that shape how they survive in the world.
This mod is designed for players who want kobolds to feel agile, fragile, tribal, and deeply tied to either the surface frontier or the underground depths.
These creatues are small, fast, and ambush focused rather then direct combat.
Requires: Kobold Player Model Redux
Features
Distinct Kobold Racial Identity
Kobolds are no longer simply “small humans.”
They are:
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Faster and more agile
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More vulnerable in direct combat
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Sensitive to cold temperatures
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Naturally proficient with primitive and tribal weaponry
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Specialized toward scavenging, mining, crafting, or destructive labor
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Adapted toward either surface survival or subterranean living
Their smaller stature is enforced for visual and gameplay consistency.
Included Kobold Traits (All kobolds have)
Positive Traits
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Kobold Agility
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Increased movement speed
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Increased jump height
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Improved fall height before taking damage
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- Tribal Might
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Increased spear proficiency
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Improved bow draw strength
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Increased aim stability
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Increased club proficiency
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Improved ranged damage
- Reduced melee demage
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Negative Traits
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Kobold Frailty
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Reduced maximum health
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Increased armor movement penalties
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Cold-Blooded
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Kobolds begin freezing at higher temperatures than most race
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Kobold Classes
Sunward Kobold
Adaptable survivors who dwell near the borders of human, dwarven, and elven settlements. They imitate the habits of craftsmen, scavengers, and hunters while relying on mobility and resourcefulness to survive.
Starting Equipment:
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Bamboo Cone Hat
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Woolen Scarf
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Woolen Shirt
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Commoner Trousers
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Alchemist Belt
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Hunter Boots
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Hovel Life
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Surface-focused survival bonuses
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Improved gathering and scavenging
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Minor mining utility bonuses
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Kobold Crafting Hands
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Slightly Slower harvesting from animals (However more yield from animal body, cause logically 1x goat could feed 4-5 kobolds rather then 2-3 humans)
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Increased foraging efficiency
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Increased destructive extraction behavior (such as breaking looting vases)
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- Meat Eater (Lesser)
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Increased nutrition from protein (25%)
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Reduced nutrition from fruits, vegetables, and grains (-25%)
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Deep Delver Kobold
Descendants of dragon servants and forgotten subterranean clans. Deep Delvers thrive beneath the earth, preserving ancient traditions in dark tunnels and abandoned halls while mining the riches of the underground.
Starting Equipment:
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Miner Cape
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Miner Shirt
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Miner Tunic
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Miner Pants
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Miner Boots
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Miner Mask
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Miner Gloves
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Miner Belt
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Subterranean Life
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Increased mining speed
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Increased ore yield
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Reduced temporal stability loss underground
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Kobold Destructive Hands
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Signifigantly Slower harvesting from animals (However more yield from animal body, cause logically 1x goat could feed 4-5 kobolds rather then 2-3 humans)
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Decreased foraging efficiency
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Increased destructive extraction behavior (such as breaking looting vases)
-
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Carnivorous
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Increased nutrition from protein (50%)
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Reduced nutrition from fruits, vegetables, and grains (-50%)
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Compatibility
This mod is built around:
Designed for use alongside racial and trait overhaul mods.
Credits & Thanks
This project would not exist without the work, inspiration, and code foundations provided by the following mod authors and projects:
Ratings & reviews
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