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Mechanical Menace

ZBy Zolgrim

Adds in a few rather dangerous and rare mobs.

Mechanical Menace

Description

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This mod is a WIP and intends on having roaming eidolons in various states, as is there's three&nbsp;

  1. "Forgotten Eidolon" - The worst of the bunch for wear and tear , they are the weakest both in taking and doling out hits and slower (not implemented , fix!).
  2. "Rusty Eidolon" - An Eidolon that's certainly seen better days, albeit better than most.&nbsp;
  3. "Pristine Eidolon" - Where these come from, nobody knows but they seem to haunt the deepest recesses of the earth, woe to be a delving dwarf.

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All three have three melee attacks , a ranged attack (all 3 do the same damage / tier (might change accuracy / seek values). All three have fairly large seek radii and can almost certainly one shot an unarmored individual in every circumstance with their melee attacks (It's a 3+ meter tall robot, it's dangerous.) , all three should only spawn from Y levels 40~ or below; and even then it should be RARE and they should be making enough noise across a large enough radius to warn anyone of potential impending doom.&nbsp;

All three of them drop varying amounts of :&nbsp;

  • Metal Scrap - Useful for... dyes
  • Metal Parts - Jonas Stuff
  • Jonas Parts - ...
  • Temporal Gears&nbsp;
  • Iron Plates - Pristine Only!

I'm open to drop table suggestions / balancing , I want them to be rewarding to fight but not 'overpowered' for rewards.

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I made this mostly for admin usage as a potential 'boss'. I want to try to go about and make a proper Eidolon that walks that has a proper 'stomp' attack similar to the Archive's slam to make them more dangerous.

I also might toss in other semi/non-mechanical things , depending if you want to count them as such : E.G: Corrupted Bears &amp; Wolves

might also make an admin only spawnable 'guardolon' that acts like a tamed locust

note to self , consolidate stuff for further 1.0+ editions like boulder / textures and make a player obtainable itemtype (?) , (did some things differently for 0.9 backport , make it consistent)

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