
Description
Updated and based on:
Tegridy and ModIntegrity
Helps ensure that the client uses only mods approved by the server. It's intended for modpack authors or server owners to restrict which client-only mods their players can use. Mods are checked by mod ID, version, source type (e.g. "zip"), and MD5 fingerprint.
For more info see the source page.
Commands:
<pre>/modcheckapprove <playername></pre>Approves all mods the player tried to connect with using their player name.
<pre>/modcheckapproveuid <playeruid></pre>Approves all mods the player tried to connect with using their player uid.
<pre>/modcheckapprovelast</pre>Approves all mods the last player tried to connect with.
<pre>/modcheckblacklistmod <id></pre>Blacklist any versions of the mod with the given id.
<pre>/modcheckwhitelist <id>Don't check integrity for any mod with the given id.
(/!\ Be careful when using whitelist as this allows for much easier workarounds to this mod)</pre>
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