

Multi Home Teleport /sethome /home /back /listhomes /homeinfo /delhome /tospawn /tp2p toplayer and teleport cost
Multi Home Teleport mod with cooldown timers and optional teleport cost
Description
Teleport Mod — Commands & Configuration
A lightweight server‑side teleport system with homes, back, spawn, and TP2P. Optionally, teleports can cost “walk credit” that players earn automatically by moving around (walking/running/swimming). Costs scale with 3D distance and configurable multipliers and can be combined with cooldowns.
All persistent data is saved as JSON files in the mod’s data folder.
Commands
If in the config "UseMhtCommandPrefix": true then all commands start with /mht (ex: /mht sethome)
/sethome or /setfarm or /setindustry [name]
Save your current position as a home or farm or industry
-
Default name is
defaultif omitted. -
Overwrites if a home/farm/industry with the same name already exists.
-
Single mode: only one home/farm/industry named
defaultis allowed; any other name returns an error.
/home or farm or industry [name]
Teleport to a saved home/farm/industry
-
Default name is
defaultif omitted. -
Has a cooldown (
HomeCooldownSeconds). -
If teleport costs are enabled and the target isn’t free, the cost is deducted from your walk credit (see Walk Credit & Costs).
-
Sets your previous position for
/back. -
Distance is calculated in full 3D (X, Y, Z).
/back
Return to your previous position (the spot you were at before your last /home or /tospawn).
-
Has its own cooldown (
BackCooldownSeconds). -
May cost walk credit if configured (see Walk Credit & Costs).
-
Only available if
EnableBackCommandis true.
/listhomes /listfarms /listindustries
List all saved home/farm/industry names you own.
/homeinfo
Show the coordinates for all your saved homes.
/delhome or /delfarm or /delindustry <name>
Delete a specific home/farm/industry by name.
-
Single mode: only the
defaulthome can be deleted.
/delallhomes /dellallfarms /delallindustries
Delete all your home/farms/industries.
/renamehome <oldName> <newName>
Rename a saved home/farm/industry without moving it.
-
Single mode: renaming is disabled.
/tospawn, /tpspawn, /tptospawn
Teleport to the world’s default spawn position.
-
Has a cooldown (
SpawnCooldownSeconds) if enabled. -
May cost walk credit if configured (see Walk Credit & Costs).
-
Sets your previous position for
/back. -
Only available if
EnableSpawnCommandsis true.
/walkcredit
Display your current walk credit and a summary of the cost settings (global toggle and multipliers).
/listhomescost
From your current position, list for each home:
-
Approximate 3D distance in blocks,
-
Calculated teleport cost (given current multipliers),
-
Whether your current walk credit is sufficient.
Player‑to‑Player Teleport (TP2P) (v1.0.9 and up)
Availability: TP2P features are available only if
EnableTP2P(tp2pEnabled) is true. TP2P may have its own cooldown and cost settings; distance is calculated in full 3D (X, Y, Z).
/tp2p <player>
Send a teleport request to the specified player.
-
The recipient must respond with
/tpaccept <player>or/tpdeny <player>.
/tpaccept [player]
Accept a pending TP2P request from the specified sender and perform the teleport.
-
If teleport costs are enabled and this teleport isn’t free, the cost is deducted from your walk credit at acceptance time (see Walk Credit & Costs).
-
Sets your previous position for
/back(so you can return to where you were before acceptance).
/tpdeny [player]
Deny a pending TP2P request from the specified sender.
/tp2pcost [player]
Show the TP2P teleport cost to the specified player; if omitted, shows the cost to all online players.
Walk Credit & Costs (optional system, 1.0.7 and up)
-
Walk credit is earned automatically as the player physically moves around the world (measured every
WalkSampleIntervalMs). -
Teleports can consume walk credit based on the 3D distance between the current position and the destination.
Master switch
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