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OldMans Enhanced Edition

OBy OldManYells

(WIP) Custom curated way of experiencing VS

OldMans Enhanced Edition

Description

This mod has the purpose (or at least the dream) of being a custom tailored experience, heavily opinionated. It also serves both as a learning experience for myself and anyone else who wishes to learn from my mistakes.

 

There will be, no doubt functionality that is replicated from other mods, albeit implemented in my own ways, despite that i do want to emphasize that if any of the functions here listed is present in other mods i recommend you to use those instead.

 

Note: All my mods made closed source until further notice.

Current Features:

 

  • Alternative Block Highlight -- No more cubic wires around your target 🔲
  • Dead crops drop no seeds (You must be punished for letting those beatiful turnips die) ❄️
  • CTRL Holds player on ladders -- prevents movement and allows to place rope ladders with shift without descending 🚫⬇️
  • Spoilling food now shows a different slot color in inventories -- Aint nobody got time to look into 50 chests of pies!!
  • Hunger loss delay bar -- You know, when you're so stuffed that you don't know when you'll be able to eat again.
  • Interaction Progress overlay -- Small visual feedback on the progress for breaking blocks and stuff ⬛
  • Bloomery Progression System -- Cause you sick of doing bricks (See details below)
  • Arrows Add Damage Over Time -- Arrow cause small "bleed" effect
  • Easy Right Click Pickup -- Similar to Handy Tweaks mod (shoutout to it and if you want a more complete feature set in this area i recomend you use that one and disable this feature)

 


Added Recipies

Leather Backpack -> Leather:

Tool: Any metal knife (ain't no way you will cut that leather with a bone and stone knife)

Return: 4 Leather 

 

Sturdy Leather Backpack -> Sturdy Leather:

Tool: Iron or above knife (That's some thick leather you need a good tool)

Return: 6 Sturdy Leather

 

Hunter Backpack -> Pelt:

Tool: Any metal knife ( The backpack is already flimsy enough, you need a half decent tool for it )

Return: 2 Small Pelt ( It's already lucky it even survived the abuse you put it through and being stiched with cattails)

 

Linen Sack -> Linen:

Tool: Shears

Return: 1 linen (ain't no way you're getting the thread back after you cut the stiches)

 

Firewood -> Sticks:

Tool: Any axe

Return: 2 sticks (1 if its aged firewood... you know, can't expect much from old stuff)

 


 

Bloomery Progression System (such fancy name... it's just some recipes)


The ideia of the Bloomery Progression System is to add some variance to using bloomeries and actually make you have to work a bit more but also have a higher reward at the end.

 

Vanilla bloomery gets reduced bricks refund (yeah i know, but it has to be worst to get better 😁). You only get 5 bricks back. No change of getting a full bloomery now.
You can now craft bloomeries using Refractory Bricks, each tier provides improved return of bricks with Tier 3 dropping the full blocks (didn't i say it got better?).

 

Tier 1: 8 - 10

Tier 2: 10 - 12

Tier 3: Full block

 

I fell the system does a very generous tradeoff. I'm considering adjusting in the future so that you have a change to damage the Tier 3 bloomery as to be inline with the Cementation furnace mechanics.

 

Configs:

 

<pre class="language-markup">{ "DeadCropsDontDropSeeds": true, "InteractionProgresOverlay": true }</pre>

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Future work:

  • Gated tier progression
  • Improve visiblity Rifts and mobs spawn from them -- They've crossed the boundaries to hunt me on the surface they must have traces on them of that crossing
  • Some sort of blood trail for hurt monsters (both beasts and rust world habitants) - Like Blood Trail, Blood or Brutal Story

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Suggestion/ideias are welcome as well as any contributions that follow some base guidelines,

  • They either seemingly align with game philosophy or make it harder/improved. This can be bent a little for the sake of reducing player frustration. I already have "real realism" outside.
  • Visual improvements help some game aspects that are otherwise unencessary hard, practical or fun

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