

Description
Outlaw mod updated for 1.22
I fixed some animation bugs and started working on:
- Town raids (placeable "town center" that attracts raids)
- Outlaw spawns scale with time (No more deserter deathsquads roaming during first year)
I'm open to ideas and suggestions.
Compatibility:
I haven't tested this with any other mods yet as I'm figuring out how to expand upon the original mod.
Outlaws will most likely be non-hostile towards modded entities. Please test and notify if this is the case with another mod and I'll add that mod to the to-be-done list.
I will focus on compatibility after the mod works flawlessly in vanilla.
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