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Proto's Item Tweaks
PBy prototype464
Tweaks to small stuff and light content additions. Mod is provided as-is.
Description
NOTICE
This mod is provided as-is, which is another way of saying I will not provide support for most issues. This was made primarily for a co-op with friends.
Several tweaks, recipes, and mechanics were taken from other mods. All mods taken from are credited below.
This tweak collection shamelessly cannibalizes tweaks, content, and QoL features from other mods and combines them into one mod for me and my co-op's own uses.
- Modifies the drop rate of tree seeds. Most seed chances are either doubled or tripled. I basically took Whole Lotta Tree Seeds and modified it to my own liking. Felt that the drop rates in that mod were overtuned.
- More (slightly expensive) alternative recipes for rope, namely out of (12) flax twine, (18) thatch, or (24) dry grass.
- More resin from resin logs. With enough late-game projects and mods, vanilla droprate of 1 is too little.
- Changed max stack size of a few items (thank you Bean Stacks for showing me how to do this):
- Bloomery Base and Bloomery Chimney 1 > 4
- Empty Skep 1 > 4
- Linen Pulp 16 > 24
- Mortar 64 > 512
- Shingles (Any) 64 > 192
- Added recipes for vinegar (which exists in the game files) via barrels, out of brine and acidic fruits such as pineapples, oranges, and pomegranates (to also promote late-game only recipes)
- Vinegar is also no longer excluded from the recipe book or creative inventory
- Vinegar is used in creating various aged / corroded wood, stone, and metal types
- "Borrowed" a bunch of recipes from the Aged mod
- Excluded special cooking pot, vinegar acid, plain metal blocks, and some other recipes
- Incorporated most of the barrel recipes but at a less generous ratio and using vinegar
- Tweaked / removed some aged furniture recipes
- "Borrowed" some mods as well
- The Metal Leaf Mod
- (But unexcluded Nickel, Tin, and Zinc leaf, and added a "helvehammerworkable": true attribute for HelveHammerExtensions support)
- An older version of Mushroom Nutrition, with adjusted sat values
- And some annoyance fixes
- No Random Break On Use (why was this even re-added in the first place??)
- Click Up Torches
- Some of Normie's Tweaks
- Tailor restriction removal on sewing kit crafting and gambeson repair
- Fish drop chance tweak, set to 1.5 instead of 2
- Rabbit hide drop chance tweak
- A couple of Salty's tweaks
- You can pick up bony carcasses
- 2 Salt and 8 soil in a barrel downgrades it to the next fertility of soil
- Several of Diggy's Adjustments
- Increased brass torch holder yield
- Charcoal is faster to dig
- Sedge can be cut by scythes
- Stone path slab recipe has more yield
- Eggs keep for longer
- Several tweaks from Sleeves's Mega Patch
- Cheese satiety increased (reduced from SMP's values however)
- Fruit Tree Root / Graft chances changed to 60% / 40%
- Shields now have an active / passive block chance of 100% / 20%
- Leatherworking recipes take less time
- Candles no longer fall
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