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PlayerGrave

MBy Marzz06

Fork of Player Corpse updated for VS 1.21. Persistent grave waypoints, disable death marker.

Description

A fork of Player Corpse by DArkHekRoMaNT, updated and maintained for Vintage Story 1.21+.

After player death, a persistent grave is created containing the player’s inventory. Graves do not despawn and can be collected by holding RMB. By default, only the owner (or creative-mode players) can collect a grave.

The mod also supports death waypoints, inventory recovery, and extensive server-side configuration. Designed to be server-safe and persistent across restarts.

 

Requires CommonLib. https://mods.vintagestory.at/commonlib

 

config
  • CanFired – destroyed after 15 seconds of burning (default: false)
  • HasHealth – grave has 100 HP and can be broken (default: false)
  • CreateGrave – whether graves are created (default: true)
  • SaveInventoryTypes – inventory types saved into the grave
  • NeedPrivilegeForReturnThings – privilege required for /returnthings (default: gamemode)
  • MaxDeathContentSavedPerPlayer – deaths stored per player (default: 10)
  • CreateWaypoint – create a waypoint on death (default: Auto)
  • WaypointIcon – waypoint icon (default: bee)
  • WaypointColor – waypoint color (default: crimson)
  • PinWaypoint – pin waypoint on map (default: true)
  • DisableVanillaDeathWaypoint – disable vanilla death waypoint (default: true)
  • RemoveWaypointOnCollect – remove waypoint when collected (default: true)
  • FreeGraveAfterTime – grave becomes public after N hours (default: 240)
  • GraveCollectionTime – time to collect grave in seconds (default: 1)
  • GraveCompassEnabled – enable grave compass (default: true)
  • DropArmorOnDeath – armor drop behavior (Vanilla / Armor / ArmorAndCloth)
  • DebugMode – enable debug logging (default: false)

Download

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