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PlayerGrave
MBy Marzz06
Fork of Player Corpse updated for VS 1.21. Persistent grave waypoints, disable death marker.
Description
A fork of Player Corpse by DArkHekRoMaNT, updated and maintained for Vintage Story 1.21+.
After player death, a persistent grave is created containing the player’s inventory. Graves do not despawn and can be collected by holding RMB. By default, only the owner (or creative-mode players) can collect a grave.
The mod also supports death waypoints, inventory recovery, and extensive server-side configuration. Designed to be server-safe and persistent across restarts.
Requires CommonLib. https://mods.vintagestory.at/commonlib
config
- CanFired – destroyed after 15 seconds of burning (default: false)
- HasHealth – grave has 100 HP and can be broken (default: false)
- CreateGrave – whether graves are created (default: true)
- SaveInventoryTypes – inventory types saved into the grave
- NeedPrivilegeForReturnThings – privilege required for
/returnthings(default: gamemode) - MaxDeathContentSavedPerPlayer – deaths stored per player (default: 10)
- CreateWaypoint – create a waypoint on death (default: Auto)
- WaypointIcon – waypoint icon (default: bee)
- WaypointColor – waypoint color (default: crimson)
- PinWaypoint – pin waypoint on map (default: true)
- DisableVanillaDeathWaypoint – disable vanilla death waypoint (default: true)
- RemoveWaypointOnCollect – remove waypoint when collected (default: true)
- FreeGraveAfterTime – grave becomes public after N hours (default: 240)
- GraveCollectionTime – time to collect grave in seconds (default: 1)
- GraveCompassEnabled – enable grave compass (default: true)
- DropArmorOnDeath – armor drop behavior (Vanilla / Armor / ArmorAndCloth)
- DebugMode – enable debug logging (default: false)
Download
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