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QP Upgraded (QPtech Addon)

RBy Rinly

An attempt to further gregify and balance the wonderful mod that is QPTech.

QP Upgraded (QPtech Addon)

Description

Use this mod if you want machines to be a challenge to make, requiring more progression and some rarer materials.

Working On adding new better models currently

This addon can be added at anytime without issue.

QPupgraded changes recipes to make machines cost what they're worth while not overwhelming the player with huge quantities of boring ingredients.

Major Changes:

Requires glassmaking

Vacuum tube casings are hand blown until the parts mold gets crafted

All but the simplest machines take vacuum tubes to make

Most machine recipes have been tweaked to look like they do what they do

A Few new recipes and crafting items, working on integrating into machines

 

V1.15.0 Compatible with QPTECH 1.15.x

V 1.1.1 blowpipe is made with iron too 

V 1.1.0 is out !! Big progression changes. no more easy machines :)

V 1.0.1 is out (basic recipes to get the tone set)

Probably breaks without qptech installed: https://mods.vintagestory.at/qptech

 

I would highly recommend making the wiremill as soon as you can or I promise you will suffer

 

 

 

Current Changes:

New Items

Hand Wound Coil: made with braided wires and metal bolts

Empty phenolic board: sandwich some linen, resin, and copper foil together and you get the perfect platform for some simple circuits 

 

Recipe changes:

Nearly all lv and mv machines and generators

Vacuum Tube casings are first made using glassblowing, then the mold

New temporal circuit recipe (still need to add recipe to mixer)

primitive motors use any ferrous rod

circuit boards are much more complicated using solder and other new crafted parts

The MV electric motor looked like it has a coil on the rotor so maybe some kind of control circuit is needed
Replaced 2x copper cable with one crude circuit board

The steel ring for the MV motor is now forged instead of crafted

The Rotor for the MV motor now uses 4 hand-wound coils and 1 rod

Stator uses coils, a steel ring, and some twine

Balance

 

made all the glassblowing tools craftable in iron age instead of steel age

Added to base QPTECH

wire draw plates with lower durability

 

 

 

Recommended mods:

All these mods fit the difficult and immersive experience QP-Upgraded is built on

All have been tested with the curent version of QPtech 

If you downloaded QPtech and QPupgraded you, definitely want these

Geology Additions: https://mods.vintagestory.at/geologyaddons

Too good to not be integrated, adds a lot of variety to worldgen (reguires new world) plus adds platinum and cool ores

I will try to make platinum available through other means too 

Immersive Wood Choping: https://mods.vintagestory.at/immersivewoodchopping

Immersive Wood Sawing https://mods.vintagestory.at/immersivewoodsawing

removes manual crafting of logs

Both make charcoal and building a little more involved to incentivize wood cutter machine

Metal Tongs: https://mods.vintagestory.at/metaltongs

adds different metal tongs and adds durability to all tongs

 

 

 

 

(optional recommended mods)

Completly optional mods that make the game better in various ways (read their links to learn more)

 

Re-Ignited: https://mods.vintagestory.at/reignited

allows you to light things in a way that makes sense and feels immersive

Butchering: https://mods.vintagestory.at/show/mod/7966

Adds additional processing to hunting

Starvation (highly optional): https://mods.vintagestory.at/show/mod/10343

makes starving a slow and fun process

Better Jonas Devices: https://mods.vintagestory.at/show/mod/8272

makes jonas devices worth it

Better Ruins: https://mods.vintagestory.at/betterruins

Explains itself makes exploration way cooler (reguires new world or new chunks)

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