Back to NxLabs

NxLabs / Vintage Story

Racial Classes Overhaul

KBy KarmaAvec1C

I am not a modder. This was made using Google Antigravity. I have no idea what I'm doing.

Description

📖 Overview

This mod is an overhaul of the racial stat and class system, specifically tailored for a custom server environment. It forks and expands upon the Racial Equality/Racial Ability mods, splitting the base races into 9 distinct subraces with unique gameplay traits, attributes, and crafting capabilities. This fork aims to provide a deeper, more RPG-like experience where your choice of race fundamentally alters how you survive in the world. It is in no way meant or designed to be a pleasent experience in singleplayer.

🛠️ Dependencies

This mod relies on the following mods to function:

  1. Player Model Lib (REQUIRED)
  2. Racial Equality (REQUIRED)
  3. Racial Ability (REQUIRED)
  4. Combat Overhaul (REQUIRED)
  5. Combat Overhaul: Armory (REQUIRED & dependent on CO)
  6. Extra Traits Expansion (REQUIRED & dependent on CO)
  7. Maltiez's Firearms (REQUIRED)
  8. Aldi's Classes (REQUIRED)

💡 Inspiration & Credits

This mod builds upon the systems and concepts found in:

 

⚡ Key Features & Changes

1. Distinct Subrace System

 

Unlike the base game or original mod where subraces were cosmetic, this mod splits them into 9 separate configuration files. This allows for granular control over stats and allowed classes for each specific culture.

Playable Races:

  • Humans
  • Elves:
    • High Elves
    • Wood Elves
  • Drow:
    • Matriarchs
    • Consorts
  • Dwarves:
    • Mountain
    • Hill
  • Orcs
  • Goblins

 

2. Consolidated & Rebalanced Stats

 

All racial traits have been rewritten to be more impactful and "game-y".

  • Custom Attributes: Added new stats like maxSaturationFactor (Hunger Capacity), expanding on the groundwork laid by Racial Ability.
  • Localization: Fully consolidated&nbsp;<span class="inline-flex break-all">en.json</span>&nbsp;ensuring all custom traits appear correctly in the Character Selection screen and Handbook.
  • Custom Class Attribution: Each Race now has access to specific classes from Aldi's Classes.

&nbsp;

3. Each Race and its Traits

&nbsp;

Humans
  • Persistence Hunter:
    • +250&nbsp;Max Saturation
    • -10%&nbsp;Hunger Rate
    • +5% Animal Detection Range
  • Archimedes' Principle:
    • +5%&nbsp;Swim Speed
  • Neolithic Heritage:
    • +5% Grown Crops Yield
    • Farming Tools Mastery
  • Phalanx:
    • Spear Mastery
    • Halberd Mastery
    • Polearm Mastery

&nbsp;

High Elves
  • Martial Poise:
    • +5%<span style="font-weight: 400;"> Walk Speed</span>
    • +15%<span style="font-weight: 400;"> Manipulation Speed</span>
    • +35%<span style="font-weight: 400;"> Ranged Accuracy</span>
    • +10%<span style="font-weight: 400;"> Ranged Damage</span>
  • Heirs to the Arsenal:
    • Polearm Mastery
Read the full description on Vintage Story ModDB →

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.