

Racial Classes Overhaul
I am not a modder. This was made using Google Antigravity. I have no idea what I'm doing.
Description
📖 Overview
This mod is an overhaul of the racial stat and class system, specifically tailored for a custom server environment. It forks and expands upon the Racial Equality/Racial Ability mods, splitting the base races into 9 distinct subraces with unique gameplay traits, attributes, and crafting capabilities. This fork aims to provide a deeper, more RPG-like experience where your choice of race fundamentally alters how you survive in the world. It is in no way meant or designed to be a pleasent experience in singleplayer.
🛠️ Dependencies
This mod relies on the following mods to function:
- Player Model Lib (REQUIRED)
- Racial Equality (REQUIRED)
- Racial Ability (REQUIRED)
- Combat Overhaul (REQUIRED)
- Overhaul Lib (for Combat Overhaul)
- Combat Overhaul: Armory (REQUIRED & dependent on CO)
- Extra Traits Expansion (REQUIRED & dependent on CO)
- Maltiez's Firearms (REQUIRED)
- Aldi's Classes (REQUIRED)
- Expanded Matter (for Aldi's Classes)
💡 Inspiration & Credits
This mod builds upon the systems and concepts found in:
- Aldi's Classes Race Patch & Racial Ability: For the concept and idea of multiple custom attributes.
- All the other mods present in the dependencies.
⚡ Key Features & Changes
1. Distinct Subrace System
Unlike the base game or original mod where subraces were cosmetic, this mod splits them into 9 separate configuration files. This allows for granular control over stats and allowed classes for each specific culture.
Playable Races:
- Humans
- Elves:
- High Elves
- Wood Elves
- Drow:
- Matriarchs
- Consorts
- Dwarves:
- Mountain
- Hill
- Orcs
- Goblins
2. Consolidated & Rebalanced Stats
All racial traits have been rewritten to be more impactful and "game-y".
- Custom Attributes: Added new stats like
maxSaturationFactor(Hunger Capacity), expanding on the groundwork laid by Racial Ability. - Localization: Fully consolidated <span class="inline-flex break-all">en.json</span> ensuring all custom traits appear correctly in the Character Selection screen and Handbook.
- Custom Class Attribution: Each Race now has access to specific classes from Aldi's Classes.
3. Each Race and its Traits
- Persistence Hunter:
- +250 Max Saturation
- -10% Hunger Rate
- +5% Animal Detection Range
- Archimedes' Principle:
- +5% Swim Speed
- Neolithic Heritage:
- +5% Grown Crops Yield
- Farming Tools Mastery
- Phalanx:
- Spear Mastery
- Halberd Mastery
- Polearm Mastery
- Martial Poise:
- +5%<span style="font-weight: 400;"> Walk Speed</span>
- +15%<span style="font-weight: 400;"> Manipulation Speed</span>
- +35%<span style="font-weight: 400;"> Ranged Accuracy</span>
- +10%<span style="font-weight: 400;"> Ranged Damage</span>
- Heirs to the Arsenal:
- Polearm Mastery
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