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Raithe Shackles

RBy Raithe

Adds a Shackle Item that allows player to imprison other players.

Raithe Shackles

Description

Raithe Shackles — Player Imprisonment & Tracking Mod

Inspired by Novacain's ShackleGear, Raithe Shackles enables player-run justice: capture opponents, move them to cells, and maintain custody using a single, fuel-driven item—no admin intervention required.


What is a Shackle?

A Shackle is a binding device that, once charged, will imprison the next Seraph (player) you slay while carrying an empty Shackle. The prisoner remains bound to that Shackle until its fuel expires or the Shackle is broken.

Prisoners temporarily receive a restricted role (default: suvisitor) and cannot fight, build, or break blocks until freed. (This role is stored and returned upon freeing. Admins will gain admin status back)


How It Works In-Game

Crafting a Shackle

Assemble one using:

  • 4x Gold Ingots

  • 1x Temporal Gear

  • 4x Plain Glass Blocks

Charging the Shackle

A Shackle must be fueled before it can imprison anyone.

  1. Put any coal in your hotbar: Charcoal, Brown Coal, Black Coal, Coke, or Anthacite. (Server Configurable)

  2. Hold the Shackle in your main hand.

  3. Right-Click to feed coal into it.

  4. Repeat until you reach the required charge (typical servers require a full day of fuel; value is Server Configurable).

Tip: You can refuel a held Shackle later.

Imprisonment Trigger

  • Carry a charged, empty Shackle on your person (inventory or hotbar).

  • Kill a player.

  • The Shackle activates and imprisons that player, storing their identity and original spawn.

The Shackle then consumes fuel over time. If the timer hits zero, the prisoner is freed automatically.

While Imprisoned

  • Prisoners are assigned the (Server Configurable) suvisitor role (no combat, building, or block breaking).

  • The Shackle’s location is tracked by the server—whether it’s in your inventory or hidden in a chest.

  • Prisoners see a continuous particle stream pointing toward the Shackle.

    • Colors shift from cool (far) to warm (near) to indicate proximity.

Freeing a Prisoner

A prisoner is released if any of the following occur:

  • Fuel expires (Shackle timer runs out).

  • The Shackle is dropped on the ground (logging out while holding it causes a drop)

Download

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