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NxLabs / Vintage Story

Crop Variants

RBy Rasby

Introduces mutations to crops that allow you to cultivate for specific traits.

Description

Ever thought that starting agriculture from wild crops was too easy? Or always wanted those hot climate plants in you winter base? Then this mod is for you!

Crops start out giving a lot of seeds and not a lot of produce, so you have to breed your crops to be more useful for what you want, whether that be produce amount or weather resistance!

Features:

Each time a crop succesfuly advances its growth stage, it has a chance to mutate:

  • Produce drop multipliers - all start low, and allow you to get way more of a specific crop's drop upon harvest (so the crops grain output may increase but it gives less fiber) (from 0x to 6x)
  • Seed drop multiplier - determines how many seeds you get upon harvest (from 0x to 10x)
  • Growth time - speeds up/slows down how fast the crop grows (0.2x to 2x, less is better)
  • Nutrient consumption - determines how fast the crop consumes nutrients (from 0.2x to 2x, less is better)
  • Heat and Cold resistance - determines the crop's resistance/weakness to heat and/or cold (from positive 20c to negative 10c, as in whether its beneficial for the chosen temp)
  • Water consumption - determines how much water the crop uses up from (0.1x to 2x, less is better)

Mutations aren't exclusive, so you can get any combination from this pool!

 

Uranium fertilizer (crafter from uranium powder and compost) drastically increases mutation chance, but is very deadly to the crops and stays in the soil.

Crops have a slightly better chance for positive mutations the higher their nutrients are.

Compatibility:

 

Only crops that drop their seeds upon breaking their block mutate, pumpkins etc. do not.
Might not work with mods that modify seed or farmland code.
Modded crops that add only add content should work :3
Should be safe to remove/add mid save.

 

Chances/other parameters to mutate can be modified in the config

Dependencies:

Depends on expanded matter

Config:

values from 0 - 1.0 are percentages (so 0.05 is 5%, etc.)

MutationChance - Chance each growth stage that the crop will gain a mutation (default is 0.05)
MutationStrength - multiplier for how strong mutations are (default is 1.0)
RadiationMutationChance - chance that radiation will cause a mutation every growth stage (default 1.0)
RadiationDeathChance - chance that a crop will die every growth stage, if it has radiation (default 0.25)
RoundMutationDecimals - rounds mutations to this number after decimal point (default is 2)(so if a mutation calculates to 0.44444444 strength, it would round to 0.44)

Download

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