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Realistic Biome Generation

MBy moskva

ONE Equator. ONE North Pole. ONE South Pole. On ANY world size. Plus custom spawn latitude.

Realistic Biome Generation

Description

Realistic Biome Generation

Overview

This mod makes Vintage Story’s biome generation more realistic by removing the vanilla biome structure, which allowed more than one equator to exist. Instead of repeating waves, biomes now follow a single, smooth cycle from North Pole to South Pole.

It also gives players control over spawn location latitude.

!!! Read the spawn & respawn rules before playing !!!

Key Features

Six Climate Biomes per hemisphere (12 zones total):
Arctic → Subarctic → Temperate → Subtropic → Tropic → Desert → Tropic → Subtropic → Temperate → Subarctic → Arctic
Custom Spawn Latitude: Choose where to spawn using a new slider in World Create.

Spawn Relocation Explanation

  • Initial Spawn: Players first spawn near the map center at latitude 0 (equator) to ensure proper biome loading.
  • Latitude Selection: The game then searches for a suitable chunk at the player's chosen latitude. It prioritizes land over water.
  • Search Duration: Depending on performance, this can take 10–120 seconds.
    If a suitable location is not found, the search shifts along the X-axis without changing latitude.
  • Teleportation: Once a valid location is found, the player is teleported to their chosen latitude.
  • Fallback: If relocation fails, use /latitude relocate as a fallback in case other mods interfere.

Respawn Behavior

If the player hasn't used Temporal Gear Spawn or BedSpawn mod, they will use vanilla Random Respawn Radius.

Biomes & Height

Biome Count: Six biomes per hemisphere, mirrored across the equator (12 biome zones total).
Biome Height: Biome size depends on world height: Biome height = worldHeight / 12.
(for example, a world height of 1,000,000 → ~83,333 blocks per biome).

Also check out my other mods:

Cave-Only Ore Spawns ↗

This mod makes ores spawn exclusively in caves. No more ore veins appearing in the middle of nowhere. Players need to venture into caves, taking on the risk.

All Caves Are Connected ↗

Enter a single cave, and you can travel endlessly through an interconnected underground world.

Rust Creatures Can Destroy Obstacles ↗

With this mod, rust creatures will destroy obstacles blocking their way to the player. By default, they only do this during temporal storms or in caves. Block-breaking speed is configurable.

Ores Defended By Rust Creatures ↗

This mod makes mining ore veins a dangerous and strategic task by spawning Rust Creatures to defend each vein, with the number and type of defenders scaling to the vein’s size.

Download

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