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NxLabs / Vintage Story

Ritual Apotheosis

DBy DoctorProfessor

The world is your altar. Now featuring the best sailing mechanics in VS.

Ritual Apotheosis

Description

Ritual Apotheosis

Ritual Apotheosis

An in-depth ritual system for Vintage Story. Now featuring the most advanced sailing mechanics on the ModDB for VS.

Some knowledge is not taught. It is pieced together from scraps - a rotted scroll on a forgotten altar, a chipped inscription deep in a mine, a whisper remembered only by the dying. The old rites did not survive in libraries. They survived in fragments, scattered across a world that has mostly forgotten them.

You will not be shown what the rituals are. You will find them.

Created by DoctorProfessor and co-author Grembellena, with support from artists "Kyokui Arvarus", "Viscarrion", & "Toryū".

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A ley line particle column erupts into the night sky <figcaption>

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What this mod adds

Ritual Apotheosis weaves mystery-driven ritual arcs into Vintage Story, making attempts to integrate naturally with the existing setting. Instead of a tech tree or a recipe list, ancient rites are re-assembled from fragmentary clues that you will organically uncover through normal play. Each clue holds a piece of the puzzle ... put together, they describe an act of power.

You will not open a menu to begin a ritual. The world itself is the interface. Rituals are performed as physical acts. You must determine the conditions, locations, and reagents on your own. Gather information, fulfill the conditions, and begin the rites - on your own, or with friends!

What a rite ultimately produces may be as varied as the rites themselves - lasting objects left behind in the world, zones of altered reality, knowledge the world did not previously contain. Some rituals ask to be repeated. Some must not be.

At a glance, the mod adds:

  1. A clue discovery system - fragmentary, cryptic knowledge that surfaces through normal play and decodes as you live with it (see The arc of a ritual below).
  2. Rituals - physical, world-as-interface rites with real conditions, real stakes, and lasting rewards (see The arc of a ritual, and the worked example in the spoiler section).
  3. Fully customizable, fully walkable boats - chisel a hull into any shape you can imagine and live aboard it at sea (see Ships: Awakening as a Shipwright).
  4. Spirit Journeys and Battle Totems - five totem spirits earned through solo pilgrimages, planted and spent at your side in combat, or while hard at work (see Battle Totems: the Spirit Journeys).
  5. A constellation system - real stars in the real night sky, revealed in answer to deeds and watched for mastery (see The Night Sky: Astral Communion). (Note: this creates incompatibility with mods which replace the vanilla skybox entirely).
  6. A multiblock sculpting framework - the craft beneath it all: build, customize, and interact with full working structures (even large ones) in the world, carved voxel by voxel. The idols, fixtures, and yards every system above incorporates.


... AND A NEW DISCORD SERVER! COME ON DOWN!

https://discord.gg/xNre4Zpw7

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