
Sliding Windows
Adds openable glass windows which are craftable from glass and planks.

Description
Want openable glass windows? Need a sink for all your lead and solder?
<span style="color: #000000;">Look no further...</span>
What's new
<span style="background-color: #f1c40f;">v1.3.1 (latest)</span>
- Added compatibility patches that fix transparency rendering while animated/open for the other glass window/door mods
- Moved rain sounds to the Weather group instead of Ambient and normalized volume against other weather sounds.
- Fixed a bug with glass pane texture sizing that was only noticeable on leaded windows
v1.3
v1.2
v1.1
v1.0
Behaviors and features
- Unlike vanilla doors, these variants are horizontally centered within the block footprint (like leaded glass panes, in the middle of the block).
- For vertical windows, the bottom sash opens up when interacted with.
- For horizontal windows (patio doors) the side with the handle is the one that moves, and they retain the same auto-mirror logic and coordinated opening as vanilla.
- All sliding windows are airtight when closed, just like doors. Fixed windows are airtight always.
- Windows have real collision, too. The hitbox for the vertical window leaves just less than one block height clear at the bottom when open.
- Works with RealSmoke and supports all Wildcraft tree species.
- These are based heavily on the vanilla doors so should inherit almost all of those behaviors and attributes (with the exception of rotation on opened).
Example mod config:
{ "EnableRainSoundsOnWindows": true, "EnableRainSoundsOnAllGlass": false, "VolumeScale": 1.0 } </pre> EnableRainSoundsOnWindows controls whether to hear the rain at all. false will remove rain sounds completely. default is true
EnableRainSoundsOnAllGlass controls whether to play these sounds on all Glass materials in vanilla. true will give you more rain sounds. default is false. This hasn't been tested a lot, so use at your own risk, and let me know how it goes. These would play on top of any other rain sounds (like what leaded panes already use)
VolumeScale lets you increase or decrease the volume of these sounds. They're already part of your "Weather" game sounds, but if you want them quieter or louder, you can adjust to any number between 0.0 (muted) and 2.0 (twice as loud as default, which is 1.0).
Compatibility & Known issues
<span style="text-decoration: line-through;">- Vintage Story glass transparency rendering bug (expand for details) -- affects whether particles are visible through windows (RealSmoke and XV Shaders, etc)</span> fixed (with a workaround) in 1.3
- Wildcrafttree woods are compatible, as long as you aren't mixing vanilla and wildcrafttree wood materials. (just pick one or the other library)
- As far as I know, none of these recipes conflict with other mods, but let me know if they do!
- You don't have to use ConfigLib to edit the modconfig, and I don't use it personally, but I did try to make it ConfigLib compatible. Please test it and let me know if it's wonky.
Notes, Etc.
Ratings & reviews
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