
Starter Kit
Adds a simple, configurable, starter kit. Thats it, nothing else.
Description
Starter Kit
Adds a configurable starter kit with a few simple commands to modify it.
Commands
- /starterkit - Receive the items in the starter kit.
- /starterkit uses [player] - Checks how many uses you have left for the starter kit. Administrators can check someone else's uses.
- /starterkit set-uses <player> - Sets the amount of times a player can use the starter kit.
- /starterkit reset-uses - Sets ALL PLAYER'S uses left to whatever is set in maxKitUses in the configuration.
- /starterkit add <item> [amount] - Adds an item/block or modifies an existing item/block in the starter kit.
- /starterkit remove <item> - Removes an item/block from the starter kit.
- /starterkit clear - Removes all items/blocks from the starter kit.
- /starterkit list - List all the items/blocks in the starter kit.
- /starterkit reload - Reloads the config file. (Only necessary if you modify config manually, which is not recommended)
- /starterkit modify_config - Modifies a value in config. Keys available: requiresPrivilege, privilege, maxKitUses.
You can find a raw list of all the items and blocks <span style="color: #2880b9;">here</span> and <span style="color: #2880b9;">here</span>. Alternatively, you can check an item/block's id using the .edi command ingame and hovering over your desired item/block.
For anyone freshly installing the mod or updating, I suggest setting requiresPrivilege to false as you don't really need it. I also recommend not touching the configuration manually unless you know what you are doing. The mod should be able to add custom modded items/blocks to the kit, but if not, let me know as I haven't tested too thoroughly.
For any issues, please make an issue in github. If you have a quick question, you can leave it in the comments, and if I can answer it I will...eventually
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