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NxLabs / Vintage Story

Stratum - High-performance server software.

IBy imtsubaki

Focused on smoother multiplayer servers, better performance under load and, practical tools.

Description

Stratum logo
Stratum at a glance
A patched server runtime for real Vintage Story multiplayer load.
Stratum changes the server runtime itself, with over 150 direct game-file patches targeting networking, chunk pressure, entities, worldgen, anti-cheat, reports, and per-tick server overhead.
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Networking
packet back-pressure, batching, queues, and position updates
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World load
chunks, ticks, worldgen, saves, entities, and pathfinding
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Anti-cheat
combat, reach, movement, nuker patterns, and packet abuse
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Live Stratum statistics
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Stratum is NOT compatible with Synergy or Tungsten, both of these are implemented directly into Stratum already, using them is very likely to cause issues.
What Stratum is doing under the hood

A lot of Stratum's work is not flashy. It is removing repeated allocations, cutting pointless scans, batching network work, caching values that were being rebuilt constantly, and spreading expensive server jobs across ticks so the server stays steadier under real load.

Less per-tick waste
cached player lists, cached counters, skipped scans, fewer closures, and less repeated work in hot paths
Lower allocation pressure
Read the full description on Vintage Story ModDB →

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