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NxLabs / Vintage Story

Immersive Lighting

TBy techy

An attempt to make more immersive lighting sources for Vintage Story.

Immersive Lighting

Description

Immersive Lighting Mod

Version 1.0.0

Description

An attempt to make more immersive lighting sources for Vintage Story.

Current Features

Liquid Fuel Lamps

- Burn any combustible liquid at a rate determined by the liquid's burnDuration property

- Visually see the fuel level in the lamp

- Interactions to increase / decrease light & fuel consumption levels by adjusting wick height

- Can contain any liquid but will only light when a combustible liquid is present.

Aqua Vitae Patch

Aqua Vitae (alcohol) updated to include combustionProperties to allow it to be used as a relatively quickly burning fuel in the Liquid Fuel Lamp

 

Upcoming Features & Enhancements

Spoiler!

Improved light simulation<

  • <span style="font-weight: 400;">Vary light color by fuel burn temp for cleaner/dirtier fuel feels</span>
  • <span style="font-weight: 400;">Flickering</span>
  • <span style="font-weight: 400;">Wind Impact</span>
  • <span style="font-weight: 400;">Better Particles</span>
<span style="font-weight: 400;">Rushlights (Cheaper, dirtier, shorter lived torches with worse light)</span> <span style="font-weight: 400;">Better Fire Lighting Implements</span>
  • <span style="font-weight: 400;">Flint / Steel (striker?)</span>
  • <span style="font-weight: 400;">Wood light stick (a short lived but very cheap burnable piece of wood, plant, or string to light things with will emit very little light)</span>
<span style="font-weight: 400;">Liquid Fuel Lamp Improvements</span>
  • <span style="font-weight: 400;">Recipe</span>
  • <span style="font-weight: 400;">Add smithable parts</span>
  • <span style="font-weight: 400;">Collar</span>
<span style="font-weight: 400;">Glass Blowing Parts?</span>
  • <span style="font-weight: 400;">Globe</span>
  • <span style="font-weight: 400;">Reservoir</span>
<span style="font-weight: 400;">Improved Light Simulation (see above)</span> <span style="font-weight: 400;">Require lighting implement</span>
  • <span style="font-weight: 400;">(Optionally allow addition of striker for auto lighting variant??)</span>
<span style="font-weight: 400;">Variants!!!</span>
  • <span style="font-weight: 400;">Colored glass shades</span>
  • <span style="font-weight: 400;">Reservoir sizes</span>
  • <span style="font-weight: 400;">Different metal collars</span>
  • <span style="font-weight: 400;">more?!?!</span>
<span style="font-weight: 400;">Better Candles</span>
  • <span style="font-weight: 400;">More Candle Colors</span>
  • <span style="font-weight: 400;">Wick Trimming</span>
  • <span style="font-weight: 400;">Candle Timers</span>
  • <span style="font-weight: 400;">Candles burn down</span>
<span style="font-weight: 400;">Better Torches</span>
  • <span style="font-weight: 400;">Improved light simulation (see above)</span>
  • <span style="font-weight: 400;">More smoke</span>
  • <span style="font-weight: 400;">Heat generation in area (increased rot/transitions based on heat)</span>

<span style="font-weight: 400;">Special Thanks to the following individuals on Discord for their support</span>

Spoiler!

&nbsp;

  • <span style="font-weight: 400;">Pizza2000</span>
  • <span style="font-weight: 400;">Dana</span>
  • <span style="font-weight: 400;">ImNuts42</span>
  • <span style="font-weight: 400;">Nat</span>
  • <span style="font-weight: 400;">spearandfang</span>
  • <span style="font-weight: 400;">lazylion93</span>
  • <span style="font-weight: 400;">&amp; Many others who talk in the Discord mod-development channel</span>

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