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Wishers Bonfires

WBy Wisher

Bonfires that provide heat in a wide area, cracking ores, melting snow/ice, heating the player afar

Wishers Bonfires

Description

I made this mod from my desire for a bigger, more awesome firepit, this was my original inspiration. I also was interested in what it was like to code a mod for Vintage Story.

However when i checked out the mod database i noticed some bonfire mods existed already, as such i give credit to Vintage Bonfires and its predecessor Bonfires, for their concept of cracking ores, as i did get the idea to implement this feature from them.

The only information i borrowed from the credited mods is the stone/ore cracking jsons for fire setting, Wishers Bonfires is made mostly from scratch, and differs in many ways otherwise

 

I also must give credit to fire wood bonfire low eq.aif by homejrande, i used this sound clip for the bonfires, it has been edited and looped, let me know if the lit bonfire crackling sound is any good, i may need to redo the edit, tl;dr the original has a strong wind sound and falling log sounds that i wanted to exclude

 

Now, onto the features!

 

  • In-World crafting
    • The bonfire itself is built from 2 logs and 16 complete (32 items each) piles of firewood (aged or normal both work)
    • To build the bonfire place 2 logs vertically in the center and fully surround them with firewood, the handbook also has a guide on this
  • Resistance to extinguishing
    • While bonfires need air, they can be somewhat surrounded by blocks or fluids, as long as they have enough room to breathe they will still be on fire
    • However, if too much liquid is surrounding them they will break and drop their inventory
  • Inventory! Yes there is a 16 slot inventory for fuel, so you can keep this sucker burning for a long time, the slots will be automatically filled with the firewood used to build the bonfire initially
  • Fuel bonus, fuel lasts 25% (roughly) longer in the bonfire, so it will burn a little longer then it would in something else
  • Player Heating
    • Bonfires will heat the players up in a much wider range than a normal heat source would, this is configurable but defaults to a radius of 18 blocks away (tapering after a default configuration of 12 blocks away)
    • Heating is less effective if the bonfire and player are not both in a room by 50%, however if there isnt another mod overriding the bonfires heat strength, then it its so high you are unlikely to notice even in cold weather
    • This makes bonfires ideal for straying warm around your base in winter, just don't put them too close to burnable blocks!
  • Fire Spreading
    • If fire spreading is enabled in the world the bonfire has a configurable radius that it can spread fire
    • By default its a radius of 8 blocks and the bonfire must have line of sight to the burnable block, only items that have combustion properties on them like logs, charcoal, leaves etc. will ignite
    • This radius is quite large and will quickly ignite a forest or base if not carefully placed, rest assured though, due to the line of sight requirement you can build a stone or other non-burnable shelter around the bonfire to stop it igniting nearby burnable blocks
  • Fire Setting
    • Bonfires will crack nearby ores and stones, the default radius for this is 18 and works through blocks
    • The rate is however quite slow, and gets significantly slower the further the cracking is happening from the bonfire, mostly configurable\
    • unlike the credited mods, ores cannot be broken with fire setting, only weakened, you must still manually mine them, they will however have boosted drop rates
  • Melting
    • Nearby snow will melt away into nothing
    • Nearby Ice (lakeice, glacierice, packedglacierice) will melt into water
  • Physics
    • Bonfires will fall if they dont have a block under their centerbottom, make sure they are stable, especially in glacial areas, if they fall into water they may break
    • Be careful rebuilding around a bonfire, you wouldnt want it to fall into a flammable room!
  • SoundFX
    • Fire Setting, Melting, and being lit all have sounds that play, giving audible queues as to the bonfires activities
  • Particles
    • Melting and being lit will produce particles
    • No particles for Fire Setting at this time, not particularly feeling the need to add it

 

Much like Fire Pits you can shift or cntrl+shift fuel into a bonfire without having to open the inventory

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