

Weather the Storm - Shelter
Fork- Add light distance &/or room requirements for rust entitiy spawns during temporal storms.
Description
WeatherTheStorm - Shelted is a fork of WeatherTheStorm that has been updated for 1.22 while adding various bug fixes. Overall it adds various spawn conditions for rust entities during temporal storms with configurable; Light, Distance & Room Requirements.
All conditions apply to rust entities that can spawn during a temporal storm, including bowtorns and other spawnCloserDuringLowStability entities.
Light
Blocks spawns at any position where artificial block light exceeds the threshold. Natural Light(Sunlight) is ignored.
AddLightCheck:trueMaxStormDrifterSpawnLight:7During Storms, rust entities only spawn in spots that are below light level 7.
Distance
Blocks spawns within a minimum radius of the player regardless of lighting. Provides a safety buffer even in unlit areas.
AddDistanceCheck:trueMinStormDrifterSpawnDistance:6During Storms rust entities only spawn in spots that are 6+ blocks away from the player.
Room
Blocks spawns inside a valid room with atleast one light souce while the player is within.
AddRoomCheck:true
Config file
Located in ModConfig/weatherthestorm.json
{ "AddLightCheck": true, "MaxStormDrifterSpawnLight": 7, "AddDistanceCheck": true, "MinStormDrifterSpawnDistance": 6, "AddRoomCheck": true }</pre> Original mod description
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