

Description
<span style="font-family: georgia, palatino, serif;">Wilderlands Ground Layers</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Wilderlands Ground Layers is a lightweight worldgen patch mod for <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Vintage Story</span></span>.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">It modifies blocklayers.json to rebalance soil, gravel, and sublayer generation in subtle but meaningful ways.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">The goal is simple:</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Make surface and sub-surface terrain feel more natural, more layered, and more strategically important.</span>
<span style="font-family: georgia, palatino, serif;">Core Changes</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif;">Reduced Gravel Surface Frequency</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Decreases how often gravel generates as a surface layer.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Reduces the prevalence of large gravel biomes.</span>
- <span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Creates up to 8 gravel/soil layers on top of rock layer, creating deeper soil in the world.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif;">Expanded Soil Layer System</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Generates up to 8 soil layers at sea level.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Soil depth decreases progressively as world height increases.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Creates more realistic soil profiles in lowland regions.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif;">Barren Soil Integration</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Adds barren soil as deeper sublayers beneath fertile soil.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Allows barren soil to occasionally generate as a surface layer in previous gravel biomes.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Creates visually striking mixed “barren zones” composed of gravel and poor soil.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif;">Gravel Transition Layer</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Adds gravel as a frequent final sublayer between soil and solid rock.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Players will often encounter gravel just above bedrock under medium and low fertility soils.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Makes the underground transition feel more geologically consistent.</span>
<span style="font-family: tahoma, arial, helvetica, sans-serif;">Blue Clay Deposits</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Introduces blue clay deposits in barren soil layers.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Can generate in deeper soil layers near the rock bed.</span>
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<span style="font-family: tahoma, arial, helvetica, sans-serif; font-size: 14pt;">Encourages deeper excavation in lowlands where soil layers are thicker.</span>
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