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Window Display - Patches

CBy Calminaion

Used to add custom transforms and to enable the particles of items on display

Description

Window Display - Patches

Makes items sit properly on a window sill, gives candles their flame,
and converts your old windows across

To see what has been patched, check the changelog

The library has been renamed - read before updating. This mod is unchanged in what it does, but the library it needs is now Universal Display Lib, and its mod id has changed from windowdisplaylib to universaldisplaylib.

Delete the old windowdisplaylib zip and install Universal Display Lib in its place. Do not keep both - two libraries claiming the same block classes means neither will load. Update this mod and Window Display at the same time, since both now ask for the new id.

Server owners: the library is needed on client and server alike, so everyone connecting has to update too. Anything that fetches mods by id wants universaldisplaylib from now on.

Your worlds are safe. No block codes changed and no recipes changed - including the conversion recipes below. Everything you have placed comes back exactly as you left it.

Required Mods

Required

You will want

This mod only supplies data. Window Display is what gives you the windows to put it on.

What It Does

Makes items fit

Most things already work on a window without any help. If the game has ever told it how to sit on a shelf, it inherits that and turns up at the right size on its own.

This mod is for the ones that do not. Two cases come up:

  • <span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span>Items with no display data at all. These cannot be put on a window in the first place - the game simply refuses them. A lot of mod items fall in here, since their authors had no reason to think about shelves. A patch is what makes them placeable.
  • <span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span>Items that are simply too big. Plenty of things are sized for a shelf or the ground and look ridiculous on a window ledge, or will not fit at all. These get scaled and measured to something that suits a sill.

Sizes are worked out from the actual model and then checked by eye in game, not guessed. Where an item family shares one entry - all the antlers, all the amulets - it is sized off the largest one so nothing overhangs.

Gives candles their flame

Read the full description on Vintage Story ModDB →

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