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Woodsman

TBy TYLERRR

Realistic tree felling — whole trees topple over, then the stumps grow back.

Woodsman

Description

<table style="border-collapse: collapse; max-width: 920px; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #2a1a0e; padding: 4px; background-color: #2a1a0e;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #8f5e34; padding: 3px; background-color: #8f5e34;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="0"><tbody><tr><td style="background: #5a3a20; padding: 3px; background-color: #5a3a20;"><table style="border-collapse: collapse; width: 100%; border-spacing: 0px;" cellpadding="14"><tbody><tr><td style="background: #161c28; background-color: #161c28;" align="center"><span style="font-family: 'Courier New',monospace; font-size: 34px; font-weight: bold; letter-spacing: 10px; color: #f2b73c;">W O O D S M A N</span>
<span style="font-family: 'Courier New',monospace; font-size: 13px; letter-spacing: 4px; color: #9aa6b3;">CHOP IT DOWN &nbsp;◆&nbsp; WATCH IT GROW BACK</span></td> </tr> </tbody> </table>
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Woodsman makes felling a tree feel like the real thing. Chop through a trunk and the whole tree topples over in an animated fall — crashing to the forest floor as a row of intact logs you walk up and chop for wood. Leave the base standing and it grows back into a full tree on its own. It all works on every species, on the wild trees that generated with your world, with an axe or your bare hands.

◆ TIMBER — TREES ACTUALLY FALL

  • The tree topples — chop a standing trunk and everything above your cut falls in the direction you're facing.
  • It lands as real logs — the trunk comes to rest as breakable horizontal logs on the ground. No more trees popping into a floating pile of drops; you chop the fallen wood by hand.
  • A proper fall — a creak, a timber crash, and a smooth topple animation. It's cosmetic and fully server-authoritative, so the blocks never desync.

◆ STUMPS THAT GROW BACK

  • Clear-cut — cut the very bottom log, the one on the ground, and the whole tree falls with nothing left behind.
  • Fell and regrow — cut any log above the bottom and the tree topples but that bottom log stays as a stump, quietly regrowing into a full tree after about one in-game year (configurable). Break the stump to cancel it.
  • It remembers — regrow timers are saved with the world and survive chunk unloads, relogs and server restarts — and a stump won't grow through a build that has since moved into its space.

◆ IT REACTS TO THE WORLD

  • Crushes what's underneath — a falling tree flattens the grass, flowers and bushes caught in its path.
  • Follows the ground — the trunk drapes down slopes and stops against walls and cliffs instead of floating in mid-air.
  • Knocks over neighbours — a large tree can topple a smaller tree it lands on.
  • Every tree — all wood species, including the wild, world-generated trees that were already standing.

◆ ADMIN COMMANDS

<table style="border-collapse: collapse; margin: 0 0 14px 0; width: 100%; border-spacing: 0px;" cellpadding="10"> <tbody> <tr> <td style="background: #efe0b0; border: 2px solid #caa96f; font-family: 'Courier New',monospace; font-size: 13px; color: #4a3620; line-height: 1.7; background-color: #efe0b0;">/woodsman get &nbsp;— show the current regrow delay and how many stumps are waiting
/woodsman set &lt;dur&gt; &nbsp;— set the regrow delay &nbsp;·&nbsp; units: 1y, 30d, 72h, 90m
/woodsman list &nbsp;— list the stumps still waiting to regrow
/woodsman all &nbsp;&nbsp;— regrow every standing stump right now</td> </tr> </tbody> </table>

◆ GOOD TO KNOW

  • Requires Vintage Story 1.22.3+, installed on both server and client.
  • Multiplayer-safe — the server owns every block change; regrowth runs on cheap scheduled checks, never per-frame work.
  • In-game handbook — a Woodsman page under Handbook → Guides explains it all for players and admins.
  • Configurable — regrow time, minimum tree size to topple, the fall animation, cascade felling, and creative-mode behaviour.

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