Description
WILD VINE GROW
Lets vanilla wild vines slowly grow downward with a configurable chance, while spreading the work over time for multiplayer servers.
<span style="font-size: 16px;">☁️</span> <span style="color: #aee8ff; font-size: 14.5px; font-weight: 500;">Developed for Skyblock Server</span>
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</span></span> Contribute to translation About the Mod
Wild Vine Grow is a small server-side Vintage Story code mod for 1.22 that lets vanilla wildvine-*end-* blocks grow downward over time. It is designed to be performance-friendly for multiplayer servers by spreading the scanning work over time and carefully limiting the maximum growth per cycle.
Note: Wild vines will only grow when the chunk they are located in is currently loaded by the server.
Configuration Settings
On first server start, the mod writes its config to ModConfig/WildVineGrow.json. You can customize the following behavior:
- GrowthIntervalHours (Default: 8.4) - How often a growth cycle starts, in game hours.
- FirstCycleDelayHours (Default: 0.25) - Delay before the first cycle after server start.
- GrowthChance (Default: 0.25) - Chance for each vine end found during a cycle to grow.
- MaxVineLength (Default: 16) - Maximum connected length of one hanging vine strand.
- ScanLoadedChunks (Default: true) - Scan currently loaded chunks.
- ScanChunksNearPlayers (Default: true) - Also scan chunks in a radius around online players.
- PlayerScanRadiusBlocks (Default: 96) - Radius used for the player-centered scan.
- ChunksPerWorkTick (Default: 2) - How many chunks are scanned per work tick.
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