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AIB_Unleashed

by RikeSTT · for DayZ

AI Bandits Unleashed - V1 Ready for Testing This is an addon for the AI Bandits mod. It does not replace it, it extends it. AI Bandits is created by Hunterz with contributions from MarioE , Kamo ,…

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4 mo agoLast updated
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About AIB_Unleashed

From Steam Workshop

AI Bandits Unleashed - V1 Ready for Testing This is an addon for the AI Bandits mod. It does not replace it, it extends it. AI Bandits is created by Hunterz with contributions from MarioE , Kamo ,…

AI Bandits Unleashed - V1 Ready for Testing

This is an addon for the AI Bandits mod. It does not replace it, it extends it.

AI Bandits is created by Hunterz with contributions from MarioE, Kamo, Sajid_Alfa, Nazzgy, and Waltari. All credit for the base AI system, pathfinding, spawning, group behavior, weapon handling, and NPC framework goes to them. Without their work, this addon would not exist. Full edit rights have been given to Hunterz for future AI Bandit updates.

AI Bandits Unleashed adds squad tactics, infected combat, grenade throwing, noise awareness, building awareness, stealth gameplay, door breaching, fire discipline, and morale. Requires AI Bandits loaded first. 250+ config settings.

Headshot a bandit without a helmet? Instant kill. Fire unsuppressed near a patrol? The whole squad turns on you. Hiding inside a building? They'll open the doors and breach with weapon raised. Crouch-walking through town? 10% detection chance. Prone? Nearly invisible. Sprinting past a patrol? 100% detection — plus they hear your footsteps. Shoot behind a bandit hunting you? It hears the shot and redirects toward you. Bullet damage? Zone-based hits with shock, bleeding, and distance falloff. Player in grenade range? They throw whatever's in their loot pool. Bad weather? Fog cuts their vision to 25%. Rain halves detection range. Nighttime? Accuracy drops to 15% — but they still see flashlights at 150m.

Full README with every config field: included in mod folder

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Squad Tactics

  • Leader / Member System — Each squad has a leader who scans for threats, issues orders, and assigns targets. Leader dies? New one promoted from survivors
  • Natural Formation — Members adjust walking speed based on distance to leader. Fall behind? Speed up. Too close? Ease off. Smooth transitions, no robotic start-stop
  • Engagement Phases — Ambush volley → sustained fire → suppress-and-bound → hold-scan → combat hold → patrol
  • Friendly Fire Check — Hold fire when squadmate is between shooter and target

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Detection & Stealth

  • Line of Sight — All detection uses visual-geometry raycasts with two-bone checks (Head + Pelvis). Both must be blocked. Bandits cannot see through walls, terrain, or buildings
  • Stance-Based Detection — Sprint = 100%, erect run = 80%, erect walk = 40%, crouch run = 30%, crouch walk = 10%, prone = 2%, idle = 5%. Stealth is a real option
  • Building Awareness — Bandits detect when a player is inside a building. 70% detection penalty when the bandit is outside and the player is inside. Both indoors? Normal detection
  • Vision Cone — 140° forward arc, 150m range. 8m proximity bypass (still requires LOS)
  • Combat Pursuit — Bandits crouch when chasing a player they've lost line of sight on, reducing their exposure through windows and from elevated positions
  • Night Handicap — Accuracy 15%, detection 15% at night. Flashlights detectable at 150m (requires LOS)
  • Weather Handicap — Fog cuts range to 25%, rain halves it. Wind degrades accuracy. All stacks with night and distance
  • Distance Falloff — Detection probability drops with distance. Instant within 25m, then a curve down to 20% at max range. Aim time also scales — farther targets take longer to settle on
  • Squad Alert — One member spots a player, the whole squad knows. Members with LOS get direct target. Others get last known position

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Infected Combat

  • Bandits Shoot Infected — Detect and engage within configurable range. Only members with infected nearby engage — no chasing across the map
  • Hard Range Gate — Every code path checks infectedEngageMaxRange. Admin sets 10m? Nothing happens beyond 10m
  • Infected Attack Bandits — Infected can target and melee bandits of any faction
  • Gunfire Alerts Infected — Bandit shots generate noise via the engine noise system. Infected hear it and investigate

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Doors & Buildings

  • Door Detection — Bandits find doors by scanning the building's actual door configuration — not raycast guesswork. Works on every building type in DayZ
  • Smart Filtering — Skips stove hatches, doors behind the bandit, and wreck buildings. Only opens the nearest closed door
  • Combat Breach — During player combat, bandits breach with weapon raised and rush through the doorway for 3 seconds — no standing passively in the doorframe
  • Breach Locked Doors — Configurable (off by default). When enabled, bandits unlock and open locked doors. When disabled, they abort and return to patrol
  • Anti-Clip — Bandit steps back before opening to prevent clipping through the door

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Grenades & Noise

  • Grenade System — Bandits throw grenades from their DynamicAIB loot pool. M67, flashbang, RGD — whatever's configured. Cooldown and max per fight configurable
  • Noise Reaction — Footsteps (25-30m), doors (25m), vehicle engines (250m), car horns (400m), melee (20m), voice chat (35-100m), explosions (400m), vanilla engine noise (eating, reloading). Each type has its own config range
  • Combat Redirect — Bandits already in combat redirect toward gunshots and loud sounds behind them. Shooting behind a bandit that's hunting you makes it turn and pursue
  • Investigation — Leader navigates the squad to the noise source. Members fan out around it. Hold position scanning for a few seconds, then return to patrol. Open doors en route

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Combat Overhaul

  • Damage Zones — Headshot no helmet = instant kill. Helmets block 70%, vests block 80%. All configurable

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 mo ago.

AIB_Unleashed on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
DayZ — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-06-16, released 2026-06-16

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of AIB_Unleashed.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run AIB_Unleashed on a DayZ server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
DayZ

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorRikeSTT, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

AIB_Unleashed, answered

Generated from the mod’s own source data.

Is it free?

Yes. AIB_Unleashed is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download AIB_Unleashed from Steam Workshop and upload it to your Nxeon DayZ server in Files.

NxLabs

Run AIB_Unleashed on a DayZ server.

Deploy in about a minute from $10.49 a month, then upload AIB_Unleashed in Files.