About Automatic Base Doors
From Steam WorkshopAutomatic Base Doors Automatically closes supported player-built doors and large wall gates after a configurable delay. Features Closes supported player-built doors and wall gates after two seconds…
Automatic Base Doors
Automatically closes supported player-built doors and large wall gates after a configurable delay. [hr][/hr]
Features
- Closes supported player-built doors and wall gates after two seconds by default.
- Ignores enemy-camp doors and other world-owned doors.
- Adds an optional C: Toggle Auto Close action for one exact door at a time.
- Synchronizes per-door changes through the authoritative dedicated server.
- Persists the configured door GUID list across normal game and server restarts.
- Optionally treats the persistent list as an allowlist instead of an exclusion list.
- Shows a toast after the server acknowledges the new state.
- Uses event-driven hooks with no recurring polling loop.
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Dedicated Servers
Install Automatic Base Doors and UE4SS on the server. Shared Interaction UI is a client-side Workshop dependency used only by my mods and is not installed or required in the dedicated-server runtime. Subscribed clients receive SIU for the optional per-door toggle; other connecting players need no client mod. [hr][/hr]
Single Player
Install Automatic Base Doors in the game client. Install Shared Interaction UI as well to use C: Toggle Auto Close. [hr][/hr]
Configuration
Edit Scripts\config.lua, then fully restart Palworld or the dedicated server. close_delay_seconds controls the delay and defaults to 2.0 seconds. invert_exclusion_list defaults to false, so listed doors do not auto-close. Set it to true to make only listed doors auto-close. The existing Scripts\auto_close_exclusions.txt file is used in both modes, and C: Toggle Auto Close always toggles the door's actual enabled state.
Auto-open
Auto-open is enabled by default. Set auto_open_enabled = false in Scripts/config.lua on the host or server to disable it, then restart. Accessible doors with auto-close enabled open when a player enters their interaction volume and close after the last player leaves. auto_open_exit_delay_seconds defaults to 0.25 seconds; manually opened doors retain close_delay_seconds (2 seconds by default). Returning cancels closure. Password-locked doors remain manual. Preserve your config.lua and auto_close_exclusions.txt when upgrading.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 39d ago.
Automatic Base Doors on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-25, released 2026-09-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Automatic Base Doors.
Dependencies
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Automatic Base Doors on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorVirtualBjörn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
