About Guild Base Limit 50
From Steam WorkshopRaises the max number of bases a guild can build from the vanilla cap up to 50 at every base camp level. (Your world setting decides the actual number, this mod just gets the hidden limit out of the…
Raises the max number of bases a guild can build from the vanilla cap up to 50 at every base camp level. (Your world setting decides the actual number, this mod just gets the hidden limit out of the way)
I made this because I run a private server for about 20 friends and we all wanted to be in one big guild, each with our own base. The game hard caps you way below that and no ini setting will get you past 10, so here we are.
What it actually changes
One data table (DT_BaseCampLevelData). BaseCampMaxNumInGuild is set to 50 for all base camp levels. Worker counts are left alone. Any mods that also edit DT_BaseCampLevelData will probably conflict with this mod.
You still need to change your world settings
The mod only raises the hidden hard cap. The game uses whichever is lower between the world setting and the mod, so:
- Single player / co-op: raise "Maximum number of bases for each guild" in your world settings. The slider stops at 10 so to get 50 edit BaseCampMaxNumInGuild in your world's WorldOption.sav (it's in your save folder next to Level.sav). Next time you open the settings you'll see it reading 50.
- Dedicated server: the mod needs to be installed on the server, and BaseCampMaxNumInGuild raised in the server's settings. Server-only or client-only doesn't work, it has to be both.
WorldOption.sav
I personally had to create a WorldOption.sav with the BaseCampMaxNumInGuild set to 50 for this to work on my end. It may not be required to create a WorldOption.sav if you add in the BaseCampMaxNumInGuild into the PalWorldSettings.ini BEFORE the server launches for the first time.
There are a few online tools out there for generating this file, just make sure they say they are on 1.0 as some may still be setup for older versions. This is one that seems to work well, use at your own discretion: pal-conf.bluefissure.com
WorldOption.sav takes command of your server settings so don't just add in the basecamp and call it a day, you'll need to configure this entire file to have the settings you want for your server.
Once you have a WorldOption.sav with BaseCampMaxNumInGuild=50 drop it into …/Pal/Saved/SaveGames/0/<WorldID>/ (next to Level.sav)
Dedicated Server Setup
1. Install the mod on the server and have every player subscribe. 2. Set BaseCampMaxNumInGuild to 50 in the server's world settings.(ini or .sav, see above) 3. If you have a PalModSettings.ini make sure 'bGlobalEnableMod' is set to 'true' 4. Players just subscribe and play, nothing to configure on their end. The server dictates the limit for everyone.
Mod files land in steamapps\workshop\content\1623730\3762616418\ after subscribing.
- Windows server: copy that folder into the server's Mods\Workshop\ directory, add the mod to Mods\PalModSettings.ini, restart. Then check that Mods\ManagedMods\GuildBaseLimit50\InstallManifest.json got created
- Linux server: official Workshop loading is Windows only, but the pak itself works fine. Copy the .pak out of the Paks folder into Pal/Content/Paks/~mods/ on the server and restart.
- No game install on the server? SteamCMD works: workshop_download_item 1623730 3762616418
Your PalModSettings.ini (for Windows) should end up looking like this:
[PalModSettings]
bGlobalEnableMod=True
WorkshopRootDir=
ConfigVersion=1.0
ActiveModList=GuildBaseLimit50
Troubleshooting
- If the upgrade screen shows 50 but placing a palbox still fails: the server is not loading the .pak. Check the file actually exists on the server after a restart, and make sure it's in the server's install folder, not your game's.
- Make sure 'bGlobalEnableMod=True' in your PalModSettings.ini (windows)
- If the screen shows a low number instead: your setting isn't being read, see the WorldOption.sav section.
- Some users reported that subscribing to the mod doesn't properly create the folders. You may need to refer to the Linux setup for creating and manually dropping in the pak
- If this is the first time you are using mods you will need to enable mods inside of your settings menu when the game is loaded - bottom left corner in settings.
Known Conflictions
Two Pals Per Base Level
Compatibility
Built against Palworld 1.0 (v1.0.0.100427) Working on v1.0.2.101103
Note: As of right now this mod only specifically works for 50 bases. If you change the number/setting to anything other than 50 it won't work
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
Guild Base Limit 50 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-11, released 2026-07-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Guild Base Limit 50.
Run Guild Base Limit 50 on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorOTTOREIKU, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
