About [Guten] Auto Unlock Tech
From Steam Workshophttps://i.imgur.com/lHt2Yov.gif After subscribing, enable the mod in-game under Options → Mod Management (Palworld mod support is opt-in). MULTIPLAYER SERVER-SIDE MOD — install on the host/server…
After subscribing, enable the mod in-game under Options → Mod Management (Palworld mod support is opt-in).
MULTIPLAYER
SERVER-SIDE MOD — install on the host/server only LINUX DEDICATED SERVERS: NOT SUPPORTED OUT OF THE BOX. UE4SS loads by injecting a Windows DLL. The native Linux build does run Lua mods like this one, but you have to install it by hand and it is untested here.
Mod not updating?
If a new version does nothing, the mod loader has not reinstalled it: it trusts its own install record instead of checking the disk, so the mod looks active in the mod list and does nothing. Close the game, open Steam → right-click Palworld → Manage → Browse local files, delete the loader's install record for this mod and start the game — it will reinstall it from scratch:
- Mods\ManagedMods\GutenAutoUnlockTech
Do not delete the mod's own folder (Mods\NativeMods\UE4SS\Mods\GutenAutoUnlockTech): the loader does not recreate it for Lua mods, and the mod stays gone until you resubscribe. If it still does not come back, unsubscribe and resubscribe with the game closed — a fresh download always makes the loader reinstall.
Every technology you qualify for unlocks automatically and for free as you level up — no more clicking through the tech tree.
How it works
- When you level up, every technology (normal and ancient) whose level requirement you meet is unlocked within a few seconds. Your technology points are never spent and keep accumulating.
- Requirements other than level still apply: tower boss techs unlock after you beat the boss, research-gated techs after you finish the research.
- The 'New' markers and the '!' on the Technology tab are cleared automatically too, so no permanent notification spam.
Good to know
- Unlocks land about ten seconds after leveling; if the Technology screen was open, close and reopen it to see them.
- The basic Pal Sphere is left for you to unlock. The tutorial quest asks for it and it sits at technology level 2, so unlocking it for you left the main quest with nothing to do. The mod now skips that one technology — a single point you spend yourself.
- Pal gear (saddles, harnesses) for Pals you have not caught is skipped, so the tree does not fill up with gear you cannot use. Each one unlocks by itself once you catch that Pal. 'Unknown items' stay hidden until then, like in vanilla. You can turn this off in Scripts/main.lua (SKIP_UNCAUGHT_PAL_GEAR = false).
Multiplayer safety (1.1.0)
Some co-op players reported technologies unlocking far above their level. The only number that decides how much gets unlocked is the level the mod reads, and unlocks are permanent once saved, so that number is now checked before it is used: the mod reads only your own character, through your own local controller and your own technology data, never above the game's maximum character level, and only after seeing the same level twice in a row. Anything it cannot vouch for, it skips instead of unlocking.
That is why the first unlock after loading now takes about ten seconds instead of five.
Uninstalling
⚠️ Unlocked technologies are part of your save, exactly as if you had unlocked them by hand — uninstalling the mod does not re-lock them. Your unspent points remain available.
More recommended mods
- Bigger Inventory - the Giant Pouch sits at technology level 57, unlocked for free
- Construction Creative Mode - free instant building still needs the technology, and this hands it over
- Crafting Creative Mode - free instant crafting still needs the recipe unlocked, and this hands it over
- One Material Crafting - a one-ingredient recipe is still a recipe you have to unlock first, and this hands it over
- One Material Construction - a one-material structure is still a structure you have to unlock first, and this hands it over
- Bigger Base Area - every building unlocked, and the space to actually place it
- Early Water Building - the Aquatic Construction Kit still costs ancient technology points, which one of them stops charging you
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 54d ago.
[Guten] Auto Unlock Tech on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-11, released 2026-09-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Guten] Auto Unlock Tech.
Dependencies
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run [Guten] Auto Unlock Tech on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-02Open ↗
- ✓AuthorMcGuten, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
