About Lootable Passives
From Steam WorkshopLootable Passives Pull a passive off a Pal and receive a disposable implant. Vanilla has disposable implants for a handful of passives. This mod defines disposable implants for all 115 passives, and…
Lootable Passives
Pull a passive off a Pal and receive a disposable implant.
Vanilla has disposable implants for a handful of passives. This mod defines disposable implants for all 115 passives, and gives you two ways to get them.
Benefit
One of the main criticisms of the game is that late-game breeding to get the pal you want is too slow. This takes getting the exact passives you want out of the equation and will speed up the process of getting the ultimate Pal!
At the Surgery Table
Three new operations appear in the passive list, each costing 1000 gold:
- Extract Passive — removes the passive you selected and returns one matching disposable implant.
- Extract All Passives — removes every passive on the Pal and returns an implant for each; selecting any yields the same result.
- The passive itself — one entry per passive for which you have a disposable implant; the operation costs a disposable implant and the 1000 gold operation price.
At the Pal Disassembly Conveyor
Queue a Pal as you normally would. In addition to the usual loot, you get a disposable implant sent to your inventory for every passive on the Pal — an automatic extract-all, at no gold cost. Implants that exceed inventory space will drop at the character's feet like world item drops.
What it does not change
- Extracting a passive that came from a purchased recipe gives you a single-use implant, never the recipe. The token economy stays intact.
- Overwriting a passive with any other still destroys the original and yields nothing. That is vanilla's behavior and this mod leaves it in place.
- A Pal still cannot be given a passive it already has; duplication prevention like in vanilla.
- The Surgery Table's existing options are untouched apart from price. Price now follows the operation method: a reusable recipe operation costs 5,000 to implant a passive, inserting a passive via disposable implant is 1,000 — including the disposable implants from vanilla.
Requirements
- Palworld 1.0, build revision 102999 or newer
- UE4SS Experimental (Palworld) — Workshop id 3625223587
- PalSchema — Workshop id 3625280368
Subscribe to both dependencies as well and enable all three under Options → Mod Management.
Multiplayer
Install it on every player for full functionality. A player without it cannot use the implants, and show as blank entries in shared storage. Tested on two machines with the host modded and the client not: result was stable for both players, extraction and disassembly normal for the host who had the mod. Has NOT been tested on a client where the host does not have the mod.
Not tested: dedicated-server hosting.
Known Issues
The Edit button's coloring in the surgery table is wonky after some transactions - specifically for clients; exiting the menu and coming back solves the issues with a UI redraw.
Mod Compatibility
As in the description, this mod edits existing in-game items like disposable implants, the purchasable passive recipes (arena and bounty), and the interaction with the base equipment surgery table and pal disassembly conveyor. Do not use this mod at the same time as other mods that also modify these -- choose this or that -- as having two mods that act on the same thing is likely to cause a conflict and crash the game.
Uninstalling
Disable it under Options → Mod Management and the loader removes what it installed.
What this mod leaves behind is ordinary: passives already implanted are real passives and stay on the Pal, and disposable implants still in an inventory refer to items that no longer exist.
Two things worth knowing first, both general to Palworld modding rather than specific to this mod. Pocketpair's guidance is that turning a mod off is not always enough and that files left in the game folder can still be loaded — if you have ever installed mods by hand, delete those with File Explorer and verify your game files through Steam. And a save that has been loaded with mods enabled can keep showing problems afterwards, so back up a save you care about before experimenting.
Source Code
Full source available on GitHub: https://github.com/funkergreg/LootablePassives
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11d ago.
Lootable Passives on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-05, released 2026-10-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Lootable Passives.
Dependencies
- Required: PalSchema
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Lootable Passives on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBalance
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorFunkerGreg, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
