Source-checkedMaps & scenarios

Map Collectables Overhauled

by Krosstak · for Palworld

Working on Palworld 1.0 > Older version here < https://steamcommunity.com/sharedfiles/filedetails/?id=3780610122 > Install issues? < If the mod shows as enabled in-game but doesn't work: 1. Fully…

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About Map Collectables Overhauled

From Steam Workshop

Working on Palworld 1.0 > Older version here < https://steamcommunity.com/sharedfiles/filedetails/?id=3780610122 > Install issues? < If the mod shows as enabled in-game but doesn't work: 1. Fully…

Working on Palworld 1.0

> Older version here <

https://steamcommunity.com/sharedfiles/filedetails/?id=3780610122

> Install issues? <

If the mod shows as enabled in-game but doesn't work: 1. Fully quit Palworld. 2. Make sure you're also subscribed to UE4SS Experimental (Palworld) 3. Delete this folder: <Palworld>\Mods\ManagedMods\MapCollectablesNative\ 4. If it exists, also delete <Palworld>\Mods\NativeMods\UE4SS\Mods\MapCollectablesNative\ 5. Launch the game. The mod manager will reinstall from scratch.

Hey everyone!

This is the mod rebuilt from the ground up. The previous releases were patches on top ofthe original Blueprint mod, this one is a complete native C++ rewrite. Same idea, none of the old plumbing: no Blueprint mod, no Lua scripts, no .pak at all. One file.

If you were already subscribed, this arrives as an update and there is nothing for you to clean up, see "Upgrading" below.

❓ What's This?

A map overhaul for Palworld. It shows Lifmunk effigies, lore notes, ancient ruins, dungeons, chests, eggs, outposts, fruit trees, junk, NPC campfires and every ore type as icons on your world map, with an in-game settings panel to control all of it.

It descends from the Map Collectables Helper / Map Collectables Mod originally created by miapuffia, but the runtime is no longer the same software: everything has been rewritten in native C++ against the game's own systems. That rewrite is what made the features below possible at all.

⭐ What's New In The Native Version

🗺️ In-game settings panel

No more editing config files or restarting. Open the map, hit the options button, and every category has its own card: master switch, show-on-map, show-on-compass, icon size, compass distance, and "hide what I've already collected". Changes apply instantly.

💾 Presets

Save up to 8 named configurations and switch between them. One for exploring, one for ore runs, one for effigy hunting. There's a built-in Default to fall back to, and a fresh install starts on it.

🧭 Compass markers

Collectables now appear on the game's own in-world compass strip, with vanilla arrows, icons and distance readouts - not a custom overlay. Per-category, with its own distance slider.

📍 3D effigy tracker

An optional world-anchored pin that points at the nearest uncollected effigy within your chosen range, showing its icon, name and live distance. It follows the target as you walk and turn.

🏛️ Ancient ruins - properly, this time

The old version read a static table of 73 coordinates and tracking was intermittent. This one reads the 106 live ruin towers directly from the world. All of them, every time, no exploration needed first, and solved ruins disappear on the next map open.

⛏️ All 9 ores

Coal, Copper, Quartz, Sulfur, Hexolite, Oil - plus Chromite, Paloxite and Soralite, which were missing before.

🔍 Icon clustering

Dense areas collapse into a single icon with a count badge that splits back apart as you zoom in. Adjustable radius, or turn it off entirely.

🌫️ Fog of war controls

Hide the map's fog overlay entirely, or make mod icons respect it the way vanilla icons do. Both are pure display toggles - your save's explored-area data is never touched.

💬 Better tooltips

Effigy tooltips are drawn by the game's own map-point info panel - the same one you see for fast-travel points and bosses - so they match the game exactly instead of approximating it.

📊 Completion counters

Effigies, Notes and Ancient Ruins show a "collected / total" chip right on their card.

📦 No .pak, and it cleans up after the old one

Everything lives in a single file. Earlier versions shipped a .pak into your game folder that you had to delete by hand when uninstalling - that's gone, and if an older version left one behind, this release deletes it for you on startup. Nothing outside the mod's own folder is ever written.

🌍 Translations

12 languages, with Japanese, French and Russian added in this version:

  • English
  • Deutsch
  • Español
  • Français
  • Italiano
  • 日本語
  • 한국어
  • Polski
  • Português (BR)
  • Русский
  • Türkçe
  • 中文

The language follows your game automatically, or you can pin one from the panel's top bar. Terminology matches the game's own wording for Skill Fruit, Junk, Pal Egg, Campfire and every ore.

Want to fix a translation? You can override any string without a rebuild - drop a Strings.csv into the mod folder and it wins over the built-in text.

📦 Requirements

UE4SS-Palworld, and nothing else.

If you don't have it yet, subscribe here and Palworld will handle it: UE4SS Experimental (Palworld)

This mod declares UE4SS as a dependency, so the in-game mod manager will point you at it if it's missing.

📥 Installing

[olist] [*]Subscribe to this mod (and to UE4SS above, if you haven't already). [*]Launch Palworld and go to Options → Mod Management. [*]Enable Map Collectables Overhauled, then restart the game when prompted. [*]Open your world map. There's a button in the top bar that opens the settings panel. [/olist]

That's the whole thing. No files to copy, no config to edit, no mods.txt line to add - this version enables itself.

🖥️ Compatibility

✔️ Singleplayer ✔️ Multiplayer

✅ Did It Work?

  • The map's top bar shows the options button
  • Press Ctrl+O for the UE4SS console - there should be a "MapCollectablesNative" tab
  • UE4SS.log contains [noparse][MapCollectablesNative][/noparse] lines

🗑️ Uninstalling

Unsubscribe, or disable it in Options → Mod Management. That's all.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2 mo ago.

Map Collectables Overhauled on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-09-03, released 2026-09-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Map Collectables Overhauled.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Map Collectables Overhauled on a Palworld server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Palworld

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorKrosstak, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Map Collectables Overhauled, answered

Generated from the mod’s own source data.

Is it free?

Yes. Map Collectables Overhauled is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Map Collectables Overhauled from Steam Workshop and upload it to your Nxeon Palworld server in Files.

NxLabs

Run Map Collectables Overhauled on a Palworld server.

Deploy in about a minute from $14.99 a month, then upload Map Collectables Overhauled in Files.