About PalSync
From Steam WorkshopBecome your pals! With cutting-edge technology installed on your Pal Spheres, you can now fuse (synchronize!) with your pals! Due to changes in 1.0, PalSync works differently than before The main…
Become your pals!
With cutting-edge technology installed on your Pal Spheres, you can now fuse (synchronize!) with your pals!
Due to changes in 1.0, PalSync works differently than before
The main change is that the "Sync Bonus" is no longer built-in, you'll have to install a special passive called "Synchronization" to get it. This passive has 3 tiers, with the 3rd requiring a special surgery chip. However, this also means pals don't lose partner skills anymore.
Using the Pal Dressing Facility to equip the "Synchro Ready" skin of your chosen pal, you can press the "Ride" button to take full control of the pal! Not only do you get to play as your pal, but you gain powerful bonuses for combat: Increased Attack, Increased Defense, and Massively Reduced Cooldown! Currently over 70 pals are supported! [hr][/hr] Remember! Palworld will not load mods by default! After subscribing to this mod and its requirements, you must enable them and mods in general in the in-game menu, under title screen->options->mod management. If you are having issues, try enabling the requirements first, and enabling PalSync after! [hr][/hr]
Other important info:
PalSync adds 9 special Passive Skills to the random pool
3 bad passives, 3 good passives, and 3 "odd passives" Some of these passives are available as implants, with 2 of them requiring unlocking a (vanilla) implant module
Compatibility
PalSync is perfectly safe to install and remove! Just remember that if a pal has the Synchro Skin and the mod is missing, that specific pal may act unusual, and won't load an icon. You can fix this by using the "delete skin" option at the top of the dressing facility menu! It may not function in vanilla multiplayer environments (i.e. public servers), but works fine if all users (including the server host) have it installed! If a pal has a Sync passive, you can delete it by replacing it manually in the surgery table! You can upload Synchro Pals to the Global Box, but be aware that vanilla servers/games may "reject" download of the pal if they don't have the mod properly loaded. The Alt Skins may be incompatible with recolors/remodels of the main pal species, but the base Synchro Skins should work with any other mod. Other than flavor text, no changes are made to any Pals. If no Synchro Skin is equipped, pals are not modified at all.
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Known issues
NPCs cannot "See" the player committing crimes
Obviously, the PIDF contract doesn't cover crimes committed by Pals, and they can't tell the difference. 100% a feature!
Player cannot "spot" wild pals, including bosses, to display their HP/level bar
This is an issue with how PalSync works, and I do not know a way around it that won't potentially break immersion. You can de-sync for a moment to "spot" a pal, and its health bar will remain visible even if you re-sync
Anubis and Splatterina have weird side effects with their signature moves
Consider this a warning. Nothing permanent, unless you play with Perma-death on (and even then, it would take a rather unfortunate string of events), but the move selection menu and its consequences are yours. Forceful Charge and Grudge Barrage are not safe for a player to control.
Spheres deflect weirdly sometimes
If I can play the entire game with the Slider Module, you can play as Ribbuny with erratic sphere bouncing. [hr][/hr]
PalSync Bonuses reference table
Note that these are the default values. You can modify it yourself in the workshop folder, or the NativeMods folder! [table] [tr] [th]Synchronization Rank[/th] [th]Cooldown Reduction[/th] [th]Speed Bonus (Pal)[/th] [th]Attack Bonus (Pal Only)[/th] [th]Defense Bonus (Player/Pal)[/th] [/tr][tr] [td]Rank 1[/td] [td]30%[/td] [td]20%[/td] [td]60%[/td] [td]30%[/td] [/tr][tr] [td]Rank 2[/td] [td]50%[/td] [td]30%[/td] [td]80%[/td] [td]50%[/td] [/tr][tr] [td]Rank 3[/td] [td]80%[/td] [td]40%[/td] [td]100%[/td] [td]80%[/td] [/tr] [/table]
Random Passive reference table: [table] [tr][th]Passive Name[/th][th]Rank[/th][th]Implant?[/th][th]Effects[/th][/tr] [tr] [td]Loyal (SuperSync_1)[/td] [td]1[/td] [td]Yes[/td] [td]+10% Pal Attack, +5% Player/Pal Defense[/td] [/tr] [tr] [td]Objective Oriented (SuperSync_2)[/td] [td]2 (Gold)[/td] [td]Yes[/td] [td]+20% Pal Attack, +10% Player/Pal Defense[/td] [/tr] [tr] [td]Psionic Companion (SuperSync_3)[/td] [td]4 (Diamond/Rainbow)[/td] [td]No[/td] [td]+30% Pal Attack, +20% Player/Pal Defense[/td] [/tr] [tr] [td]Strange (AntiSync_1)[/td] [td]-1 (Red)[/td] [td]No[/td] [td]-10% Cooldown Speed (Attacks take 10% longer to become available)[/td] [/tr] [tr] [td]Lone Wolf (AntiSync_2)[/td] [td]-2 (Red)[/td] [td]No[/td] [td]-15% Cooldown Speed, -10% Pal Attack[/td] [/tr] [tr] [td]Terrible Team Player (AntiSync_3)[/td] [td]-3 (Red)[/td] [td]Why would you want one?[/td] [td]-20% Cooldown Speed, -15% Pal Attack, -20% Player/Pal Defense[/td] [/tr] [tr] [td]Psychic Guardian (PsiGuardian)[/td] [td]4 (Diamond/Rainbow)[/td] [td]Requires Unlock: Serenity Implant[/td] [td]+500% Player Defense, -50% Pal Defense[/td] [/tr] [tr] [td]Hotheaded (SyncAttack)[/td] [td]2 (Gold)[/td] [td]Requires Unlock: Musclehead Implant[/td] [td]+40% Pal Attack, -30% Pal/Player Defense[/td] [/tr] [tr] [td]Motivated Companion (SyncMovement)[/td] [td]2 (Gold)[/td] [td]Requires Unlock: Runner Implant[/td] [td]+50% Pal Movement Speed, +10% Pal Attack[/td] [/tr] [tr] [td]Hyperdimensional Stability (PMOD_SynchroStability)[/td] [td]5 (World Tree)[/td][td]Requires "Dimensional Leap" Implant (Single-use)[/td][td]+40% Player and Pal Attack and Defense, -30% Player and Pal movement speed while summoned; prevents World Tree resource decay[/td] [/tr] [/table] [hr][/hr]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 28d ago.
PalSync on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-07, released 2026-10-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of PalSync.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-07 | 2026-10-07 | n/a | Workshop |
| 2026-09-06 | 2026-09-06 | n/a | Workshop |
Dependencies
- Required: PalSchema
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run PalSync on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBalance
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorPrimarinabee, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
