About (SERVER) Expedition XP - Pals Level While Away
From Steam WorkshopExpedition XP Pals sent on expeditions come home with more than loot — they come home with LEVELS. Expeditions become a real progression path: a nursery for your under-leveled pals and a steady lane…
Expedition XP
Pals sent on expeditions come home with more than loot — they come home with LEVELS. Expeditions become a real progression path: a nursery for your under-leveled pals and a steady lane for everyone else.
Server-side mod. It installs on whoever runs the world — a dedicated server, or your own game in single-player. Other players need nothing, and installing it only on a client does nothing at all.
How the reward works
- Anchored to the expedition — each expedition pays XP rated to its tier's unlock level. Higher expeditions, bigger rewards.
- The nursery curve — pals UNDER the expedition's level get a catch-up bonus (up to 1.8x). A low-level pal on a high expedition leaps; send the babies out and they come back grown.
- No free rides at the top — pals far OVER the expedition's level earn ~nothing. Maxed teams must graduate to bigger expeditions.
- Every run counts — a floor guarantees each completion is worth a real chunk of the pal's next level, even at high levels.
- Mass expeditions welcome — the whole assigned crew earns, whether that's five pals or a hundred.
Single-player or multiplayer?
- Single-player / co-op host: just subscribe — done.
- Dedicated server: this mod is SERVER-SIDE. Install the Scripts folder as a UE4SS Lua mod on the server; players need nothing. Subscribing on a client does NOT affect a dedicated server's world (the mod stays passive on pure clients by design).
The fine print
- XP lands the moment an expedition completes — including runs that finish while the server is offline (paid on next boot). A ledger guarantees no run ever pays twice.
- Pals level up right in the box — no need to deploy them. Levels and XP use the game's own experience curve.
- Tuning lives at the top of Scripts/main.lua: XP rate, catch-up bonus, over-level falloff, and the tier-to-level anchor table (defaults track the tower progression).
- Works alongside expedition speed/requirement mods.
Requirements
UE4SS — auto-installed when you subscribe.
If something breaks
Crashes are rare but real, and so is "it just stopped working". A good report usually gets it fixed fast -- past bugs in this mod family were found and fixed precisely because players sent the right files. Start here: [olist] [*]First, update every Darn mod you have -- DarnMenu, DarnToasts and DarnUI as well as the mod itself. These share libraries, and updating one while another stays old is the single most common cause of a mod behaving strangely or not running at all. If that fixes it, you are done. [*]Before you relaunch, copy UE4SS.log from the UE4SS folder the mod is installed under (Steam installs: Palworld\Mods\NativeMods\UE4SS\UE4SS.log). It is overwritten on the next launch, so grab it first -- it usually names the problem outright. [*]If the game CRASHED, grab its own crash record too: the newest folder in %LOCALAPPDATA%\Pal\Saved\Crashes. [*]Include the mod's version: open ESC -> Mod Options -> this mod's page -- the version is shown at the top (needs DarnMenu 1.7.4+; it is also printed near the top of UE4SS.log at every launch). Note whether you play singleplayer or on a dedicated server, what you were doing just before, and your other mods. [*]Zip it up, upload to gofile.io (free, no account needed), and post the link in a comment -- or, if you also use Nexus, file it on the mod's Bugs tab there, which is hardest for me to lose. [/olist]
AI disclosure
Being upfront: these mods are built in collaboration with an AI assistant (Anthropic's Claude). I'm a software engineer — the design and direction are mine, and I take a critical eye to the function of the code, review it, and test it in real play. AI drafts the code and much of the text; it saves me a great deal of time and is honestly what makes creating these mods feasible at all. If AI-assisted work isn't your thing, no hard feelings — you deserve to know before subscribing.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 mo ago.
(SERVER) Expedition XP - Pals Level While Away on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-02, released 2026-09-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of (SERVER) Expedition XP - Pals Level While Away.
Dependencies
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run (SERVER) Expedition XP - Pals Level While Away on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorA New Darn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
