About Project Viewpoint: Recoil & ADS
From Steam WorkshopWant to try it out on a server? Need help with the mods? Join https://discord.gg/S4dwm6cv2r Project Viewpoint: Recoil & ADS Aim-down-sights add-on for…
Want to try it out on a server? Need help with the mods? Join https://discord.gg/S4dwm6cv2r [hr][/hr]
Project Viewpoint: Recoil & ADS
Aim-down-sights add-on for Viewpoint. Build 42. Updated for Viewpoint 0.1.6.
Bring the gun you're holding up to your eye and look down its real sights. Irons, red dots, holo sights and magnified scopes line up out of the box, with no per-gun calibration.
Features
Aiming
- Real sight alignment - the weapon comes up to Viewpoint's eye, so rear sight, front sight and target line up. Iron sights are measured from each gun's own 3D model.
- DayZ-style aiming - click right mouse to raise the sights (they stay up), click again to lower them. Hold right mouse for hip fire. V-key toggle, hold and aim-to-ADS modes are in the options.
- Third person - hip fire stays in third person. Raising the sights switches to first person and lowering them switches back (can be turned off).
- Clean view - no crosshair while the sights are up, no depth-of-field blur from Viewpoint's shader pack, no gun or body clipping into the camera.
- Rest and bipods - rest the gun on a table, wall or sill, or go prone: sway settles, bipods deploy.
- Hold breath - hold Shift to steady raised sights; irons and red dots zoom a little.
- Swap optics any time - attach, detach or swap a scope and ADS adapts instantly.
- Upside-down gun fix - vanilla pistols and revolvers built upside down in their model files are aimed the right way up.
Scopes
- Picture-in-picture - the magnified view is drawn inside the scope's glass; the rest of the screen stays at normal zoom. Works with shader packs (BSL and others). Can be turned off.
- See-through red dots and holo sights - clear glass with a lit reticle (all Guns of Marz sights included).
- 2x to 12x with original reticles: cross-dot, duplex, mil-dot, post, chevron, Eastern-style on PSO-type scopes. "Scope zoom" makes them stronger (default 1.5x: a 4x zooms 6x). Reticle colour and brightness adjustable.
- Variable zoom - mouse wheel on a 4x or stronger scope: an 8x steps 2x / 4x / 8x, a 6x 1.5x / 3x / 6x, a 4x 2x / 4x. Sensitivity follows. Optional zoom keys.
- DayZ-style zeroing - Page Up / Page Down step the zero range of the sight on your gun: big scopes up to 500 m, red dots 150 m, rifle iron sights 200 m (pistols and shotguns stay fixed). Needs Viewpoint True Ballistics (bullets only drop with it), otherwise zeroing stays off.
- Remembered - zoom and zero are kept per gun and optic; a small readout shows them after each change.
Recoil and handling
- DayZ-style recoil - each shot climbs the view and part of it stays; hold the gun down on full auto. The gun visibly kicks.
- Hip-fire spread - hip shots land in a cone per weapon class that grows while moving and shrinks with Aiming skill.
- Handling - per-class raise speed (pistols fastest, snipers slowest), breathing sway from Aiming skill, endurance, fatigue and panic, and inertia when turning.
Physical weapon presence
Your gun takes up real space. Walk it into a wall, door, window, tall shelf or car and it gives way instead of passing through: rifles compress the stock and rise into a high ready, pistols come back to the chest and turn down, elbows bending, never into your body. Step back and it returns to your sights.
- Length matters - measured from each gun's model and attachments: pistols get close to walls, long snipers are clumsy indoors.
- Shoot over railings - low fences, railings and half walls only push the gun back when it's below them (crouched).
- Works with everything - first and third person, hip and ADS, all sights, recoil, leaning and True Ballistics. Shots go where you aim.
- Everyone's guns - other players' guns collide on your screen too (nothing on the server).
- Optional low ready - lower the muzzle a little while holding a gun without aiming.
Options (Viewpoint's settings window: Delete > Recoil & ADS)
ADS mode, aiming priority over the V radial menu and interaction prompts, raise speed, ADS and scope sensitivity, third-person ADS, crosshair, blur and clipping fixes, iron sight distance, sway, recoil and recoil amount, hip-fire spread, inertia, physical weapon collision (start distance, pose strength, smoothing, optional low ready), picture-in-picture scopes and their quality (High / Mid / Low), eye box, lens size, scope zoom, variable zoom, reticle colour and brightness. Keys are in Options > Keybinds. A calibration window (F9) fine-tunes any gun and optic with typed-in values, including the picture-in-picture lens.
Requirements
- ZombieBuddy (follow its install guide)
- Viewpoint
Load after Viewpoint. On first launch, and after each update, ZombieBuddy asks you to approve this mod's Java file.
Compatibility
Weapons: vanilla firearms plus Vanilla Firearms Expansion [CLASSIC], the STALKER Pack, Post '93 and GoM - Guns of Marz (all 67 guns and its optics) and GaelGunStore: over 170 firearms. Other mods' guns get an automatic profile; mod authors can register their own (Lua API).
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 20d ago.
Project Viewpoint: Recoil & ADS on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-15, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 7 recorded builds of Project Viewpoint: Recoil & ADS.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-15 | 2026-10-15 | n/a | Workshop |
| 2026-10-13 | 2026-10-13 | n/a | Workshop |
| 2026-10-12 | 2026-10-12 | n/a | Workshop |
| 2026-10-09 | 2026-10-09 | n/a | Workshop |
| 2026-10-07 | 2026-10-07 | n/a | Workshop |
| 2026-10-05 | 2026-10-05 | n/a | Workshop |
Dependencies
- Required: Project Viewpoint
- Required: Viewpoint True Ballistics
- Required: Viewpoint - Advanced Throwables
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Project Viewpoint: Recoil & ADS on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorBluesky, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
