About Wolf Extraction Quest Sub Mod For ZG
From Steam WorkshopThanks to WolfShine for allowing the creation of a sub-mod. Link to WolfShine's Wolf Extraction Quest : https://steamcommunity.com/sharedfiles/filedetails/?id=2987772693 1. What is this? This is a…
[ENG/KOR]
Thanks to WolfShine for allowing the creation of a sub-mod.
Link to WolfShine's Wolf Extraction Quest : https://steamcommunity.com/sharedfiles/filedetails/?id=2987772693
1. What is this?
This is a sub-mod of Wolf Extraction Quest. You can now escape from various maps beyond the vanilla map. You will also face an exponentially increasing number of zombies based on the option Extraction Event Difficulty Multiplier. Weapon mods that will empower you are highly recommended.
2. How to use?
1) You need to subscribe to the "ZG map collection" at the link below. This collection includes the necessary tile packs and maps. https://steamcommunity.com/sharedfiles/filedetails/?id=3304688338
2) Due to overlapping maps, you need to apply the correct mod order.
2-1) Basically, activate tile packs first, then the mod maps after.
2-2) You have to activate "Xonic's Mega Mall" then "Chinatown" after.
2-3) Activate in the following order: "Monmouth County," "New Tersh," "Bedford Falls," and "Road from Monmouth County to Bedford Falls."
2-4) Please refer to the description of the "ZG map collection" for my mod order or the saved_modlists.txt sequence.
3. Detailed differences from the original mod
3-1) Repeaters

The new repeater zones have various elevations. The Extraction Tracker will indicate something like 0/2 or 0/6, so make sure to set the repeater at the correct elevation.
In the original mod, you could place the repeater by just being in the vicinity, but now you need to get closer.
Some repeaters may require you to go out of a window to place them, climb down a rope and back up, or remove furniture that blocks your path. However, rest assured that you will not need to demolish walls or build stairs due to lack of access.
3-2) Extraction zones

The extraction zones were modified, not added. Since the original modder will be updating the mod soon, so I chose a quicker and less error-prone method.
Louisville Bridge Road → Mega Mall Louisville Fossoil Factory → LV International Airport Gate A4 Muldraugh mass-Genfac → Lake Cumberland Mall Muldraugh Scoccer Field → Over the River Bridge March Ridge Cinema → Research Facility Helipad
If you are using a language other than English, please refer to the above information.
Note that if you have placed at least one repeater, you can modify the extraction zones.
3-3) Number of zombies
The formula is as follows: Number of zombies spawned per instance = 1 + Extraction Event Difficulty Multiplier ^ 2
In the original mod, 2 zombies were spawned at each instance. Therefore, in this modified version, 2 zombies are spawned at difficulty 1 to match the original.
Thus, at difficulty 2, 5 zombies are spawned, at difficulty 3, 10 zombies are spawned, and at difficulty 4, 17 zombies are spawned.
For a 4-hour extraction time at difficulty 3, approximately 1500 zombies are spawned. For other difficulty levels, you can calculate the number based on this figure.
Recommend difficulty levels 1 to 3 for SP and levels 3 to 4 for MP.
4. FAQ
Q. I'm using WEQ. Can I add it in the middle of a game? A. It works very well. However, I recommend making a backup. The extraction zones will automatically update. However, the repeater locations already marked on the tracker will not change. Of course, this won't affect gameplay.
Q. Is the Extraction Zone Map (item) supposed to be strange? A. Yes, the map item is indeed strange. Since a mod update is already planned, I skipped fixing this issue for now. Just go to the location that appears when you press M.
[KOR]
한글 설명은 아래 링크로 가시면 됩니다. https://gall.dcinside.com/pzom/215366
=================== [h1]updated[/h1] ================ 2024-09-10
Workshop ID: 3305040251 Mod ID: WolfExtractionQuestSubForSan Mod ID: WolfExtractionQuestSubForZG
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Wolf Extraction Quest Sub Mod For ZG on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-09-17, released 2024-09-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Wolf Extraction Quest Sub Mod For ZG.
Dependencies
- Required: Bedford Falls
- Required: Over the River
- Required: Eerie Country
- Required: Xonic's Mega Mall (Waiting for B42 mapping tool for major renovation and expansion)
- Required: West Point Expansion
- Required: Raven Сreek
- Required: Grapeseed [B42 Unstable Remake]
- Required: Pitstop
- Required: Muldraugh Military Base
- Required: Chinatown, KY 2.0
- Required: Old's Military Airfield
- Required: Greenleaf 绿叶镇
- Required: Delta Creek Munitions
- Required: Trelai_4x4 Riverside Expansion
- Required: Fort Rock Ridge
- Required: Research Facility, KY [B41]
- Required: Elysium Island
- Required: Utopia
- Required: The Museum (b41)
- Required: Overlook Hotel
- Required: Petroville [B41/B42 LITE]
- Required: Monmouth County
- Required: Coryerdon or Dirkerdam to OTR road
- Required: Chinatown Expansion, KY
- Required: The Walking Dead : Prison
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Wolf Extraction Quest Sub Mod For ZG on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authormossi, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
