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NxLabs / Insurgency: Sandstorm

Advanced Supply Points (v1.0.5)

By Destinate

More customization for supply point reward in game

Description

NOTE: This is a mutator for the server only! This doesn't work on the client due to authority only (Function that only executes on the server).

I don't like the way how we earn supply points in-game. I want it just like the old insurgency game. This mutator will bring back the old supply point reward where you get supply points every round end, every time you captured an objective or destroyed an objective.

Mutator name is AdvancedSupplyPoints

You will have to config it in game.ini file. The following configs are the default value.

CONFIG:

[/AdvancedSupplyPoints/Mutators/AdvancedSupplyPoints.AdvancedSupplyPoints_C] ;Players that captured the objective will get this amount of supply as a reward ObjectiveCapturedSupply=1

;Players that destroyed the objective will get this amount of supply as a reward ObjectiveDestroyedSupply=1

;Everytime a round end, players in losing team will get this amount of supply point RoundEndSupply=1

;Everytime a round end, players in winning team will get this amount of supply point RoundEndWinningTeamSupply=1

REQUIREMENT:

[/Script/Insurgency.INSMultiplayerMode] bSupplyGainEnabled=True

Please make sure you enabled bSupplyGainEnabled. Otherwise, it won't work.

If you want the supply point reward affect instantly instead of next round then enable bAwardSupplyInstantly Both of these configs are part of the game itself and it will go in [/Script/Insurgency.INSMultiplayerMode]

SupplyGainFrequency which is also part of the game. Players will gain a supply point every x amount of score they have. If you don't like this just put the SupplyGainFrequency with a really high value like 99999. You cannot disable this because we need the bSupplyGainEnabled in other for mutator to work.

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