Shared HostingFirst month freeShared web hosting from $2.99/mo — $0 today, and the price you sign up at is the price you renew at.See hosting plans →

NxLabs / Insurgency: Sandstorm

Anti Rush / Down Indicators

By mwfail

WIP. This is intended to prevent rushing destructive objectives.

Anti Rush / Down Indicators

Description

  • Blocks destruction/capture of objectives until the team is ready (player requirement met) or timer runs out.
  • Cache objectives can take any sort of damage (knife, gun, explosives) and interaction (quick tap plant) to increase the rig count
  • Adds down indicators to team HUD for killed players
  • List: displays name, distance, and arrow
  • Icon: displays a medic icon above the down player (dynamic LOS)
  • Players joining mid-round have the chance to spawn

[/AntiRush/Mutators/AntiRush.AntiRush_C] ; Toggle anti-rush features and HUD AntiRush = True ; Percent of alive players required to plant: 1 - 100 Ratio = 50 ; Minutes until objective is automatically enabled ObjectiveTime = 5.0 ; Minutes after first touch to enable objective TimeToAllow = 1.0 ; Minimum number of alive players for enforcement MinimumPlayers = 2

Debug = False

; Show enemy counter EnemyCount = True ; Use secondary method for calculating enemy counts. Not recommended ; EnemyCountV2 = True

; Down player list DownList = False ; Down player icon DownIcon= False ; Show the down player icon regardless of LOS DownIconLOS = True ; Fixed down player icon size. Default is scaled based on distance (30+) DownIconSize = 0.0

; Enable players to spawn after joining mid-round LateJoinEnabled = True

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.