
NxLabs / Insurgency: Sandstorm
Anti Rush / Down Indicators
WIP. This is intended to prevent rushing destructive objectives.

Description
- Blocks destruction/capture of objectives until the team is ready (player requirement met) or timer runs out.
- Cache objectives can take any sort of damage (knife, gun, explosives) and interaction (quick tap plant) to increase the rig count
- Adds down indicators to team HUD for killed players
- List: displays name, distance, and arrow
- Icon: displays a medic icon above the down player (dynamic LOS)
- Players joining mid-round have the chance to spawn
[/AntiRush/Mutators/AntiRush.AntiRush_C] ; Toggle anti-rush features and HUD AntiRush = True ; Percent of alive players required to plant: 1 - 100 Ratio = 50 ; Minutes until objective is automatically enabled ObjectiveTime = 5.0 ; Minutes after first touch to enable objective TimeToAllow = 1.0 ; Minimum number of alive players for enforcement MinimumPlayers = 2
Debug = False
; Show enemy counter EnemyCount = True ; Use secondary method for calculating enemy counts. Not recommended ; EnemyCountV2 = True
; Down player list DownList = False ; Down player icon DownIcon= False ; Show the down player icon regardless of LOS DownIconLOS = True ; Fixed down player icon size. Default is scaled based on distance (30+) DownIconSize = 0.0
; Enable players to spawn after joining mid-round LateJoinEnabled = True
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