About Award Respawns
From mod.ioAwards respawn waves to players team for bot kills
This overrides the respawn (wave) counts for the players team and awards waves per x bot kills as opposed to on completion of objective. This just provides another game feel, which encourages team-work in fully eliminating the enemy team. This can be used in tandem with waves being awarded for objective completion by using the overrides in the config.
Mutator=AwardWaves
Default config is shown below. All variables can be defined under any header. Alternate mutators are provided so that multiple speeds can be run on different maps if desired or with differnt bot counts. Alternate muators are AWSlow, AWFast, AwardWaves2:
<pre>[/AwardRespawns/Mutators/AwardWaves.AwardWaves_C] InitialWaves=1 MinThreshold=12 MaxThreshold=20 MinWaveIncOnObjective=0 MaxWaveIncOnObjective=0
//optional config if HUD is not desired bEnableMessaging=False PrintEvery=3
[/AwardRespawns/Mutators/AWSlow.AWSlow_C] MinThreshold=20 MaxThreshold=40
[/AwardRespawns/Mutators/AWFast.AWFast_C] MinThreshold=8 MaxThreshold=15
[/AwardRespawns/Mutators/AwardWaves2.AwardWaves2_C]
</pre> <table class="table is-bordered is-hoverable"> <tbody> <tr> <td>Config Value</td> <td>Description</td> </tr> <tr> <td>InitialWaves</td> <td>This sets the number of respawn waves that player team will start the round with. This overrides the vanilla value of SoloWaves.</td> </tr> <tr> <td>MinThreshold</td> <td>This sets the number of bots the team must kill in order for a respawn wave to be awarded at single player</td> </tr> <tr> <td>MaxThreshold</td> <td>This sets the number of bots the team must kill in order for a respawn wave to be awarded at maximum player count</td> </tr> <tr> <td>MinWaveIncOnObjective</td> <td>This overrides the vanilla amount of respawns awarded on an objective being captured set by SoloWaveIncrementOnObjective when single player</td> </tr> <tr> <td>MaxWaveIncOnObjective</td> <td>This overrides the vanilla amount of respawns awarded on an objective being captured set by SoloWaveIncrementOnObjective when max players</td> </tr> <tr> <td>bEnableMessaging</td> <td>If set to True, then a message will be printed to chat instead of the default HUD. This message is printed every PrintEvery kills stating the number of kills left before a wave is gained.</td> </tr> <tr> <td>PrintEvery</td> <td>This sets how frequently the message is printed. 3 would be every 3 kills.</td> </tr> </tbody> </table>
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Award Respawns on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.3, released 2023-11-12
Run Award Respawns on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorTayLord, as published on mod.io
- ✓LicenseNot published by the sourceFree








